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Donkey Kong Country
0
1
1
2014-06-17T04:04:05Z
J. J. W. Mezun
3376024
Created page with "==DK Rides Himself?== ===Credit=== Courtesy Victreebel64 from [http://davidwonn.kontek.net David Wonn’s Unique Video Game Glitches]. ===Description=== In “Jungle Hijinx,..."
wikitext
text/x-wiki
==DK Rides Himself?==
===Credit===
Courtesy Victreebel64 from [http://davidwonn.kontek.net David Wonn’s Unique Video Game Glitches].
===Description===
In “Jungle Hijinx,” get Rambi and then return to the start of the level. Position Rambi a few spaces from the cliff at the very beginning and then hop up the trees and fall down the banana arrow to reveal the metal barrel.
Pick it up and carry it just past Rambi. Throw it at the left wall so that it bounces back and then jump on it while holding Y. As you pass Rambi, press B. You will get on Rambi and he will smash away the barrel.
Suddenly, Rambi’s sprite will turn into DK’s, except with the same gray palette.
498139233ec90415a9ab18ea313fc039d7d341c4
2
1
2014-06-17T04:05:50Z
J. J. W. Mezun
3376024
wikitext
text/x-wiki
==DK Rides Himself?==
===Credit===
Courtesy Victreebel64 from [http://davidwonn.kontek.net David Wonn’s Unique Video Game Glitches].
===Description===
In “Jungle Hijinx,” get Rambi and then return to the start of the level. Position Rambi a few spaces from the cliff at the very beginning and then hop up the trees and fall down the banana arrow to reveal the metal barrel.
Pick it up and carry it just past Rambi. Throw it at the left wall so that it bounces back and then jump on it while holding Y. As you pass Rambi, press B. You will get on Rambi and he will smash away the barrel.
Suddenly, Rambi’s sprite will turn into DK’s, except with the same gray palette.
==Warp from “Kongo Jungle” to “Orangu-tan Gang”==
===Credit===
Courtesy of Super Slash from GameFAQs.
===Description===
Just after beating “Jungle Hijinx” for the first time and as your character moves down the path to “Ropey Rampage” (this is easier with only one character), if you rapidly press B you may be warped to “Orangu-tan Gang.”
739c49b1d445cf966a7d6e6cf2cfd07a06e59241
3
2
2014-06-17T04:32:25Z
J. J. W. Mezun
3376024
wikitext
text/x-wiki
==DK Rides Himself?==
===Description===
In “Jungle Hijinx,” get Rambi and then return to the start of the level. Position Rambi a few spaces from the cliff at the very beginning and then hop up the trees and fall down the banana arrow to reveal the metal barrel.
Pick it up and carry it just past Rambi. Throw it at the left wall so that it bounces back and then jump on it while holding Y. As you pass Rambi, press B. You will get on Rambi and he will smash away the barrel.
Suddenly, Rambi’s sprite will turn into DK’s, except with the same gray palette.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Victreebel64 from David Wonn’s Unique Video Game Glitches].
==“Feel like I’m walking on air…”==
===Description===
I’m not sure if this works for every hole, but after the midpoint in “Oil Can Alley,” lead one of the hopping Kremlings to the left and into the hole just before the barrel cannon. If one falls in you will notice it will continue jumping around.
This may lead you to believe there’s ground down there, but try jumping in yourself—you’ll die. Either that Kremling magically developed floating powers or that’s some biased bottomless hole.
==Flying in Mine Cart Carnage==
===Description===
If you die after hitting the midway point in "Mine Cart Carnage," you can fly through the level just after returning through said midway barrel by rapidly pressing B and Y just as you break out.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Chris Estes from David Wonn’s Unique Video Game Glitches].
==“Ice Age Alley” Background Glitch==
===Description===
In “Ice Age Alley” you can somehow make the background become glitchy. Enter the first bonus barrel—after the row of three Neckies—and make sure you jump on the Espresso inside before leaving. You’ll need it to be able to jump over the cliff to the left of the bonus area.
Do so and go all the way back to the start of the level. Now, go forward and eventually you’ll notice the background become glitchy: Not only does the snow completely disappear, but the sky mostly fills with pink, save a few blocky edges of the mountain, which remain light blue.
===Credit:===
[http://davidwonn.kontek.net/snes.html#D Rheana Armstrong from David Wonn’s Unique Video Game Glitches].
==Lives Counter Glitch==
===Description===
Do the “Strange Kong Separation” glitch on the barrel cannon at the beginning of “Mine Cart Carnage” and, as Diddy is being show forward, quickly drop down into the warp barrel. This’ll cause you to lose a life due to Diddy overshooting the cart and falling into a pit, but you’ll warp before the game has a chance to take you back to the map, allowing you to continue after losing a life.
Do this with zero lives and the life counter will disappear, but without giving you the game over screen. Now the counter will stay that way and the game will think you have negative lives (if you die normally, you will still get a game over). Continue doing this trick to make the number of lives to go down even further.
Gaining lives will, of course, raise your lives counter and eventually bring it back up to zero and then normality.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Rapidly Max-Out Lives==
===Description===
In “Manic Mincers,” go forward from the midway barrel until you reach the hole with the Krusha pacing back and forth. Stand on the rightward cliff, wait for the Krusha to move toward it, and then fall down on the Krusha’s head while holding right. You should repeatedly bounce off his head and the wall, causing you to bump him rapidly, which will lead to rapid one-up gains.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Replace Animal Buddy with Rambi==
===Description===
In any level with an animal buddy in a bonus room that can be entered multiple times (‘Bouncy Bonanza,’ for example) grab the animal buddy in the bonus, leave, re-enter the bonus with the animal buddy, jump off the original buddy and onto the new one, and then leave. You will now be on Rambi, no matter who you were on before.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Strange Kong Separation==
===Description===
One can create an odd situation in which Donkey and Diddy both commit the same action at the same time and can move away from each other, rather than one simply following the selected character.
To do this, find a barrel cannon on the ground with both Kongs (One can easily find one at the beginning of “Mine Cart Carnage”). Stand right next to it as Donkey Kong so that Diddy is in the barrel, but without triggering it.
Now, start rapidly pressing SELECT so that you switch Kongs and then switch Kongs again in that middle of that. Don’t worry if it doesn’t work right the first try; it may take a few attempts.
When it does work, Donkey Kong will hesitate while Diddy is shot forward. Eventually, DK will be sent next and both will be controllable.
A few notes: Diddy is invincible and can move through solid objects, but if either fall in a hole, you die. Because Diddy moves faster than DK, he’ll often go too far from DK and off the screen; to decrease their distance, hold down and make DK do his ground slam with B while holding down and backward diagonally so that Diddy cartwheels backward while DK stands still.
Also, if you do this in “Mine Cart Carnage,” Diddy will be sent past the mine cart and die (this can be exploited to cause another glitch—see “Lives Counter Glitch” for more info). To get a better representation of this glitch, try the barrel cannon just before the midway barrel in “Oil Can Alley” (one can cause another glitch in this level—see “Take Rambi into Other Levels” for the details.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Walk Through Walls in “Slipslide Ride”==
===Description===
In “Slipslide Ride,” enter the last bonus (at the top of the second of the three upward-sliding ropes just after the blast barrel next to the Gnawty past the midway point). When you leave, go back to where the bonus was to find its barrel now gone. From here you can jump either left or right to land inside the stone walls.
Going on the right side will only allow you to scroll the screen a little and allow you to pass the screen only a little. Going left will give you much more stone to move through and allow you to see chunks missing near the top.
===Citation===
[http://davidwonn.kontek.net/snes.html#D no1wammy from David Wonn’s Unique Video Game Glitches].
==Warp from “Kongo Jungle” to “Orangu-tan Gang”==
===Description===
Just after beating “Jungle Hijinx” for the first time and as your character moves down the path to “Ropey Rampage” (this is easier with only one character), if you rapidly press B you may be warped to “Orangu-tan Gang.”
===Citation===
[http://www.gamefaqs.com/snes/588282-donkey-kong-country/faqs/49771 Super Slash from GameFAQs.]
==Warp from World 1 to World 3==
===Description===
As you pass through the transition point between "Reptile Rumble" and "Coral Capers" on the map of the first world map, mash on every button and you may spontaneously burst out a barrel in the middle of a middle level of world three.
This is easier done as a single character or in Funky's airplane.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Ryan Murray from David Wonn’s Unique Video Game Glitches].
2129ace01828099eb23f4fdbc79d10ce7cf6bddd
13
3
2014-06-17T05:21:29Z
J. J. W. Mezun
3376024
wikitext
text/x-wiki
==DK Rides Himself?==
[[File:Dkc-dk-rides-dk.png]]
===Description===
In “Jungle Hijinx,” get Rambi and then return to the start of the level. Position Rambi a few spaces from the cliff at the very beginning and then hop up the trees and fall down the banana arrow to reveal the metal barrel.
Pick it up and carry it just past Rambi. Throw it at the left wall so that it bounces back and then jump on it while holding Y. As you pass Rambi, press B. You will get on Rambi and he will smash away the barrel.
Suddenly, Rambi’s sprite will turn into DK’s, except with the same gray palette.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Victreebel64 from David Wonn’s Unique Video Game Glitches].
==“Feel like I’m walking on air…”==
===Description===
I’m not sure if this works for every hole, but after the midpoint in “Oil Can Alley,” lead one of the hopping Kremlings to the left and into the hole just before the barrel cannon. If one falls in you will notice it will continue jumping around.
This may lead you to believe there’s ground down there, but try jumping in yourself—you’ll die. Either that Kremling magically developed floating powers or that’s some biased bottomless hole.
==Flying in Mine Cart Carnage==
===Description===
If you die after hitting the midway point in "Mine Cart Carnage," you can fly through the level just after returning through said midway barrel by rapidly pressing B and Y just as you break out.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Chris Estes from David Wonn’s Unique Video Game Glitches].
==“Ice Age Alley” Background Glitch==
===Description===
In “Ice Age Alley” you can somehow make the background become glitchy. Enter the first bonus barrel—after the row of three Neckies—and make sure you jump on the Espresso inside before leaving. You’ll need it to be able to jump over the cliff to the left of the bonus area.
Do so and go all the way back to the start of the level. Now, go forward and eventually you’ll notice the background become glitchy: Not only does the snow completely disappear, but the sky mostly fills with pink, save a few blocky edges of the mountain, which remain light blue.
===Credit:===
[http://davidwonn.kontek.net/snes.html#D Rheana Armstrong from David Wonn’s Unique Video Game Glitches].
==Lives Counter Glitch==
===Description===
Do the “Strange Kong Separation” glitch on the barrel cannon at the beginning of “Mine Cart Carnage” and, as Diddy is being show forward, quickly drop down into the warp barrel. This’ll cause you to lose a life due to Diddy overshooting the cart and falling into a pit, but you’ll warp before the game has a chance to take you back to the map, allowing you to continue after losing a life.
Do this with zero lives and the life counter will disappear, but without giving you the game over screen. Now the counter will stay that way and the game will think you have negative lives (if you die normally, you will still get a game over). Continue doing this trick to make the number of lives to go down even further.
Gaining lives will, of course, raise your lives counter and eventually bring it back up to zero and then normality.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Rapidly Max-Out Lives==
===Description===
In “Manic Mincers,” go forward from the midway barrel until you reach the hole with the Krusha pacing back and forth. Stand on the rightward cliff, wait for the Krusha to move toward it, and then fall down on the Krusha’s head while holding right. You should repeatedly bounce off his head and the wall, causing you to bump him rapidly, which will lead to rapid one-up gains.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Replace Animal Buddy with Rambi==
===Description===
In any level with an animal buddy in a bonus room that can be entered multiple times (‘Bouncy Bonanza,’ for example) grab the animal buddy in the bonus, leave, re-enter the bonus with the animal buddy, jump off the original buddy and onto the new one, and then leave. You will now be on Rambi, no matter who you were on before.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Strange Kong Separation==
===Description===
One can create an odd situation in which Donkey and Diddy both commit the same action at the same time and can move away from each other, rather than one simply following the selected character.
To do this, find a barrel cannon on the ground with both Kongs (One can easily find one at the beginning of “Mine Cart Carnage”). Stand right next to it as Donkey Kong so that Diddy is in the barrel, but without triggering it.
Now, start rapidly pressing SELECT so that you switch Kongs and then switch Kongs again in that middle of that. Don’t worry if it doesn’t work right the first try; it may take a few attempts.
When it does work, Donkey Kong will hesitate while Diddy is shot forward. Eventually, DK will be sent next and both will be controllable.
A few notes: Diddy is invincible and can move through solid objects, but if either fall in a hole, you die. Because Diddy moves faster than DK, he’ll often go too far from DK and off the screen; to decrease their distance, hold down and make DK do his ground slam with B while holding down and backward diagonally so that Diddy cartwheels backward while DK stands still.
Also, if you do this in “Mine Cart Carnage,” Diddy will be sent past the mine cart and die (this can be exploited to cause another glitch—see “Lives Counter Glitch” for more info). To get a better representation of this glitch, try the barrel cannon just before the midway barrel in “Oil Can Alley” (one can cause another glitch in this level—see “Take Rambi into Other Levels” for the details.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Walk Through Walls in “Slipslide Ride”==
===Description===
In “Slipslide Ride,” enter the last bonus (at the top of the second of the three upward-sliding ropes just after the blast barrel next to the Gnawty past the midway point). When you leave, go back to where the bonus was to find its barrel now gone. From here you can jump either left or right to land inside the stone walls.
Going on the right side will only allow you to scroll the screen a little and allow you to pass the screen only a little. Going left will give you much more stone to move through and allow you to see chunks missing near the top.
===Citation===
[http://davidwonn.kontek.net/snes.html#D no1wammy from David Wonn’s Unique Video Game Glitches].
==Warp from “Kongo Jungle” to “Orangu-tan Gang”==
===Description===
Just after beating “Jungle Hijinx” for the first time and as your character moves down the path to “Ropey Rampage” (this is easier with only one character), if you rapidly press B you may be warped to “Orangu-tan Gang.”
===Citation===
[http://www.gamefaqs.com/snes/588282-donkey-kong-country/faqs/49771 Super Slash from GameFAQs.]
==Warp from World 1 to World 3==
===Description===
As you pass through the transition point between "Reptile Rumble" and "Coral Capers" on the map of the first world map, mash on every button and you may spontaneously burst out a barrel in the middle of a middle level of world three.
This is easier done as a single character or in Funky's airplane.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Ryan Murray from David Wonn’s Unique Video Game Glitches].
7d5638bb367015e2b94b3e1aa19fbe4785646582
16
13
2014-06-17T05:50:44Z
J. J. W. Mezun
3376024
wikitext
text/x-wiki
==DK Rides Himself?==
[[File:Dkc-dk-rides-dk.png]]
===Description===
In “Jungle Hijinx,” get Rambi and then return to the start of the level. Position Rambi a few spaces from the cliff at the very beginning and then hop up the trees and fall down the banana arrow to reveal the metal barrel.
Pick it up and carry it just past Rambi. Throw it at the left wall so that it bounces back and then jump on it while holding Y. As you pass Rambi, press B. You will get on Rambi and he will smash away the barrel.
Suddenly, Rambi’s sprite will turn into DK’s, except with the same gray palette.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Victreebel64 from David Wonn’s Unique Video Game Glitches].
==“Feel like I’m walking on air…”==
[[File:Dkc-jump-on-air.png]]
===Description===
I’m not sure if this works for every hole, but after the midpoint in “Oil Can Alley,” lead one of the hopping Kremlings to the left and into the hole just before the barrel cannon. If one falls in you will notice it will continue jumping around.
This may lead you to believe there’s ground down there, but try jumping in yourself—you’ll die. Either that Kremling magically developed floating powers or that’s some biased bottomless hole.
==Flying in Mine Cart Carnage==
===Description===
If you die after hitting the midway point in "Mine Cart Carnage," you can fly through the level just after returning through said midway barrel by rapidly pressing B and Y just as you break out.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Chris Estes from David Wonn’s Unique Video Game Glitches].
==“Ice Age Alley” Background Glitch==
[[File:Dkc-bg-glitch.png]]
===Description===
In “Ice Age Alley” you can somehow make the background become glitchy. Enter the first bonus barrel—after the row of three Neckies—and make sure you jump on the Espresso inside before leaving. You’ll need it to be able to jump over the cliff to the left of the bonus area.
Do so and go all the way back to the start of the level. Now, go forward and eventually you’ll notice the background become glitchy: Not only does the snow completely disappear, but the sky mostly fills with pink, save a few blocky edges of the mountain, which remain light blue.
===Credit:===
[http://davidwonn.kontek.net/snes.html#D Rheana Armstrong from David Wonn’s Unique Video Game Glitches].
==Lives Counter Glitch==
===Description===
Do the “Strange Kong Separation” glitch on the barrel cannon at the beginning of “Mine Cart Carnage” and, as Diddy is being show forward, quickly drop down into the warp barrel. This’ll cause you to lose a life due to Diddy overshooting the cart and falling into a pit, but you’ll warp before the game has a chance to take you back to the map, allowing you to continue after losing a life.
Do this with zero lives and the life counter will disappear, but without giving you the game over screen. Now the counter will stay that way and the game will think you have negative lives (if you die normally, you will still get a game over). Continue doing this trick to make the number of lives to go down even further.
Gaining lives will, of course, raise your lives counter and eventually bring it back up to zero and then normality.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Rapidly Max-Out Lives==
[[File:max-out-lives.png]]
===Description===
In “Manic Mincers,” go forward from the midway barrel until you reach the hole with the Krusha pacing back and forth. Stand on the rightward cliff, wait for the Krusha to move toward it, and then fall down on the Krusha’s head while holding right. You should repeatedly bounce off his head and the wall, causing you to bump him rapidly, which will lead to rapid one-up gains.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Replace Animal Buddy with Rambi==
[[File:Dkc-rambi-other-levels.png]]
===Description===
In any level with an animal buddy in a bonus room that can be entered multiple times (‘Bouncy Bonanza,’ for example) grab the animal buddy in the bonus, leave, re-enter the bonus with the animal buddy, jump off the original buddy and onto the new one, and then leave. You will now be on Rambi, no matter who you were on before.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Strange Kong Separation==
===Description===
One can create an odd situation in which Donkey and Diddy both commit the same action at the same time and can move away from each other, rather than one simply following the selected character.
To do this, find a barrel cannon on the ground with both Kongs (One can easily find one at the beginning of “Mine Cart Carnage”). Stand right next to it as Donkey Kong so that Diddy is in the barrel, but without triggering it.
Now, start rapidly pressing SELECT so that you switch Kongs and then switch Kongs again in that middle of that. Don’t worry if it doesn’t work right the first try; it may take a few attempts.
When it does work, Donkey Kong will hesitate while Diddy is shot forward. Eventually, DK will be sent next and both will be controllable.
A few notes: Diddy is invincible and can move through solid objects, but if either fall in a hole, you die. Because Diddy moves faster than DK, he’ll often go too far from DK and off the screen; to decrease their distance, hold down and make DK do his ground slam with B while holding down and backward diagonally so that Diddy cartwheels backward while DK stands still.
Also, if you do this in “Mine Cart Carnage,” Diddy will be sent past the mine cart and die (this can be exploited to cause another glitch—see “Lives Counter Glitch” for more info). To get a better representation of this glitch, try the barrel cannon just before the midway barrel in “Oil Can Alley” (one can cause another glitch in this level—see “Take Rambi into Other Levels” for the details.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Walk Through Walls in “Slipslide Ride”==
[[File:Dkc-through-walls.png]]
===Description===
In “Slipslide Ride,” enter the last bonus (at the top of the second of the three upward-sliding ropes just after the blast barrel next to the Gnawty past the midway point). When you leave, go back to where the bonus was to find its barrel now gone. From here you can jump either left or right to land inside the stone walls.
Going on the right side will only allow you to scroll the screen a little and allow you to pass the screen only a little. Going left will give you much more stone to move through and allow you to see chunks missing near the top.
===Citation===
[http://davidwonn.kontek.net/snes.html#D no1wammy from David Wonn’s Unique Video Game Glitches].
==Warp from “Kongo Jungle” to “Orangu-tan Gang”==
===Description===
Just after beating “Jungle Hijinx” for the first time and as your character moves down the path to “Ropey Rampage” (this is easier with only one character), if you rapidly press B you may be warped to “Orangu-tan Gang.”
===Citation===
[http://www.gamefaqs.com/snes/588282-donkey-kong-country/faqs/49771 Super Slash from GameFAQs.]
==Warp from World 1 to World 3==
===Description===
As you pass through the transition point between "Reptile Rumble" and "Coral Capers" on the map of the first world map, mash on every button and you may spontaneously burst out a barrel in the middle of a middle level of world three.
This is easier done as a single character or in Funky's airplane.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Ryan Murray from David Wonn’s Unique Video Game Glitches].
991c24006b0d7230ac8c02b2ef0f2e81cf7d40d1
19
16
2014-06-17T05:53:48Z
J. J. W. Mezun
3376024
wikitext
text/x-wiki
==DK Rides Himself?==
[[File:Dkc-dk-rides-dk.png]]
===Description===
In “Jungle Hijinx,” get Rambi and then return to the start of the level. Position Rambi a few spaces from the cliff at the very beginning and then hop up the trees and fall down the banana arrow to reveal the metal barrel.
Pick it up and carry it just past Rambi. Throw it at the left wall so that it bounces back and then jump on it while holding Y. As you pass Rambi, press B. You will get on Rambi and he will smash away the barrel.
Suddenly, Rambi’s sprite will turn into DK’s, except with the same gray palette.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Victreebel64 from David Wonn’s Unique Video Game Glitches].
==“Feel like I’m walking on air…”==
[[File:Dkc-jump-on-air.png]]
===Description===
I’m not sure if this works for every hole, but after the midpoint in “Oil Can Alley,” lead one of the hopping Kremlings to the left and into the hole just before the barrel cannon. If one falls in you will notice it will continue jumping around.
This may lead you to believe there’s ground down there, but try jumping in yourself—you’ll die. Either that Kremling magically developed floating powers or that’s some biased bottomless hole.
==Flying in Mine Cart Carnage==
===Description===
If you die after hitting the midway point in "Mine Cart Carnage," you can fly through the level just after returning through said midway barrel by rapidly pressing B and Y just as you break out.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Chris Estes from David Wonn’s Unique Video Game Glitches].
==“Ice Age Alley” Background Glitch==
[[File:Dkc-bg-glitch.png]]
===Description===
In “Ice Age Alley” you can somehow make the background become glitchy. Enter the first bonus barrel—after the row of three Neckies—and make sure you jump on the Espresso inside before leaving. You’ll need it to be able to jump over the cliff to the left of the bonus area.
Do so and go all the way back to the start of the level. Now, go forward and eventually you’ll notice the background become glitchy: Not only does the snow completely disappear, but the sky mostly fills with pink, save a few blocky edges of the mountain, which remain light blue.
===Credit:===
[http://davidwonn.kontek.net/snes.html#D Rheana Armstrong from David Wonn’s Unique Video Game Glitches].
==Lives Counter Glitch==
===Description===
Do the “Strange Kong Separation” glitch on the barrel cannon at the beginning of “Mine Cart Carnage” and, as Diddy is being show forward, quickly drop down into the warp barrel. This’ll cause you to lose a life due to Diddy overshooting the cart and falling into a pit, but you’ll warp before the game has a chance to take you back to the map, allowing you to continue after losing a life.
Do this with zero lives and the life counter will disappear, but without giving you the game over screen. Now the counter will stay that way and the game will think you have negative lives (if you die normally, you will still get a game over). Continue doing this trick to make the number of lives to go down even further.
Gaining lives will, of course, raise your lives counter and eventually bring it back up to zero and then normality.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Rapidly Max-Out Lives==
[[File:max-out-lives.png]]
===Description===
In “Manic Mincers,” go forward from the midway barrel until you reach the hole with the Krusha pacing back and forth. Stand on the rightward cliff, wait for the Krusha to move toward it, and then fall down on the Krusha’s head while holding right. You should repeatedly bounce off his head and the wall, causing you to bump him rapidly, which will lead to rapid one-up gains.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Replace Animal Buddy with Rambi==
[[File:Dkc-rambi-other-levels.png]]
===Description===
In any level with an animal buddy in a bonus room that can be entered multiple times (‘Bouncy Bonanza,’ for example) grab the animal buddy in the bonus, leave, re-enter the bonus with the animal buddy, jump off the original buddy and onto the new one, and then leave. You will now be on Rambi, no matter who you were on before.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Strange Kong Separation==
===Description===
One can create an odd situation in which Donkey and Diddy both commit the same action at the same time and can move away from each other, rather than one simply following the selected character.
To do this, find a barrel cannon on the ground with both Kongs (One can easily find one at the beginning of “Mine Cart Carnage”). Stand right next to it as Donkey Kong so that Diddy is in the barrel, but without triggering it.
Now, start rapidly pressing SELECT so that you switch Kongs and then switch Kongs again in that middle of that. Don’t worry if it doesn’t work right the first try; it may take a few attempts.
When it does work, Donkey Kong will hesitate while Diddy is shot forward. Eventually, DK will be sent next and both will be controllable.
A few notes: Diddy is invincible and can move through solid objects, but if either fall in a hole, you die. Because Diddy moves faster than DK, he’ll often go too far from DK and off the screen; to decrease their distance, hold down and make DK do his ground slam with B while holding down and backward diagonally so that Diddy cartwheels backward while DK stands still.
Also, if you do this in “Mine Cart Carnage,” Diddy will be sent past the mine cart and die (this can be exploited to cause another glitch—see [#Lives_Counter_Glitch “Lives Counter Glitch”] for more info). To get a better representation of this glitch, try the barrel cannon just before the midway barrel in “Oil Can Alley” (one can cause another glitch in this level—see “Take Rambi into Other Levels” for the details.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Walk Through Walls in “Slipslide Ride”==
[[File:Dkc-through-walls.png]]
===Description===
In “Slipslide Ride,” enter the last bonus (at the top of the second of the three upward-sliding ropes just after the blast barrel next to the Gnawty past the midway point). When you leave, go back to where the bonus was to find its barrel now gone. From here you can jump either left or right to land inside the stone walls.
Going on the right side will only allow you to scroll the screen a little and allow you to pass the screen only a little. Going left will give you much more stone to move through and allow you to see chunks missing near the top.
===Citation===
[http://davidwonn.kontek.net/snes.html#D no1wammy from David Wonn’s Unique Video Game Glitches].
==Warp from “Kongo Jungle” to “Orangu-tan Gang”==
===Description===
Just after beating “Jungle Hijinx” for the first time and as your character moves down the path to “Ropey Rampage” (this is easier with only one character), if you rapidly press B you may be warped to “Orangu-tan Gang.”
===Citation===
[http://www.gamefaqs.com/snes/588282-donkey-kong-country/faqs/49771 Super Slash from GameFAQs.]
==Warp from World 1 to World 3==
===Description===
As you pass through the transition point between "Reptile Rumble" and "Coral Capers" on the map of the first world map, mash on every button and you may spontaneously burst out a barrel in the middle of a middle level of world three.
This is easier done as a single character or in Funky's airplane.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Ryan Murray from David Wonn’s Unique Video Game Glitches].
4e3c95da15728368fefb2d37d4dc80ccca2b0523
20
19
2014-06-17T05:55:26Z
J. J. W. Mezun
3376024
wikitext
text/x-wiki
==DK Rides Himself?==
[[File:Dkc-dk-rides-dk.png]]
===Description===
In “Jungle Hijinx,” get Rambi and then return to the start of the level. Position Rambi a few spaces from the cliff at the very beginning and then hop up the trees and fall down the banana arrow to reveal the metal barrel.
Pick it up and carry it just past Rambi. Throw it at the left wall so that it bounces back and then jump on it while holding Y. As you pass Rambi, press B. You will get on Rambi and he will smash away the barrel.
Suddenly, Rambi’s sprite will turn into DK’s, except with the same gray palette.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Victreebel64 from David Wonn’s Unique Video Game Glitches].
==“Feel like I’m walking on air…”==
[[File:Dkc-jump-on-air.png]]
===Description===
I’m not sure if this works for every hole, but after the midpoint in “Oil Can Alley,” lead one of the hopping Kremlings to the left and into the hole just before the barrel cannon. If one falls in you will notice it will continue jumping around.
This may lead you to believe there’s ground down there, but try jumping in yourself—you’ll die. Either that Kremling magically developed floating powers or that’s some biased bottomless hole.
==Flying in Mine Cart Carnage==
===Description===
If you die after hitting the midway point in "Mine Cart Carnage," you can fly through the level just after returning through said midway barrel by rapidly pressing B and Y just as you break out.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Chris Estes from David Wonn’s Unique Video Game Glitches].
==“Ice Age Alley” Background Glitch==
[[File:Dkc-bg-glitch.png]]
===Description===
In “Ice Age Alley” you can somehow make the background become glitchy. Enter the first bonus barrel—after the row of three Neckies—and make sure you jump on the Espresso inside before leaving. You’ll need it to be able to jump over the cliff to the left of the bonus area.
Do so and go all the way back to the start of the level. Now, go forward and eventually you’ll notice the background become glitchy: Not only does the snow completely disappear, but the sky mostly fills with pink, save a few blocky edges of the mountain, which remain light blue.
===Credit:===
[http://davidwonn.kontek.net/snes.html#D Rheana Armstrong from David Wonn’s Unique Video Game Glitches].
==Lives Counter Glitch==
===Description===
Do the “Strange Kong Separation” glitch on the barrel cannon at the beginning of “Mine Cart Carnage” and, as Diddy is being show forward, quickly drop down into the warp barrel. This’ll cause you to lose a life due to Diddy overshooting the cart and falling into a pit, but you’ll warp before the game has a chance to take you back to the map, allowing you to continue after losing a life.
Do this with zero lives and the life counter will disappear, but without giving you the game over screen. Now the counter will stay that way and the game will think you have negative lives (if you die normally, you will still get a game over). Continue doing this trick to make the number of lives to go down even further.
Gaining lives will, of course, raise your lives counter and eventually bring it back up to zero and then normality.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Rapidly Max-Out Lives==
[[File:Dkc-max-out-lives.png]]
===Description===
In “Manic Mincers,” go forward from the midway barrel until you reach the hole with the Krusha pacing back and forth. Stand on the rightward cliff, wait for the Krusha to move toward it, and then fall down on the Krusha’s head while holding right. You should repeatedly bounce off his head and the wall, causing you to bump him rapidly, which will lead to rapid one-up gains.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Replace Animal Buddy with Rambi==
[[File:Dkc-rambi-other-levels.png]]
===Description===
In any level with an animal buddy in a bonus room that can be entered multiple times (‘Bouncy Bonanza,’ for example) grab the animal buddy in the bonus, leave, re-enter the bonus with the animal buddy, jump off the original buddy and onto the new one, and then leave. You will now be on Rambi, no matter who you were on before.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Strange Kong Separation==
===Description===
One can create an odd situation in which Donkey and Diddy both commit the same action at the same time and can move away from each other, rather than one simply following the selected character.
To do this, find a barrel cannon on the ground with both Kongs (One can easily find one at the beginning of “Mine Cart Carnage”). Stand right next to it as Donkey Kong so that Diddy is in the barrel, but without triggering it.
Now, start rapidly pressing SELECT so that you switch Kongs and then switch Kongs again in that middle of that. Don’t worry if it doesn’t work right the first try; it may take a few attempts.
When it does work, Donkey Kong will hesitate while Diddy is shot forward. Eventually, DK will be sent next and both will be controllable.
A few notes: Diddy is invincible and can move through solid objects, but if either fall in a hole, you die. Because Diddy moves faster than DK, he’ll often go too far from DK and off the screen; to decrease their distance, hold down and make DK do his ground slam with B while holding down and backward diagonally so that Diddy cartwheels backward while DK stands still.
Also, if you do this in “Mine Cart Carnage,” Diddy will be sent past the mine cart and die (this can be exploited to cause another glitch—see “Lives Counter Glitch” for more info). To get a better representation of this glitch, try the barrel cannon just before the midway barrel in “Oil Can Alley” (one can cause another glitch in this level—see “Take Rambi into Other Levels” for the details.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Walk Through Walls in “Slipslide Ride”==
[[File:Dkc-through-walls.png]]
===Description===
In “Slipslide Ride,” enter the last bonus (at the top of the second of the three upward-sliding ropes just after the blast barrel next to the Gnawty past the midway point). When you leave, go back to where the bonus was to find its barrel now gone. From here you can jump either left or right to land inside the stone walls.
Going on the right side will only allow you to scroll the screen a little and allow you to pass the screen only a little. Going left will give you much more stone to move through and allow you to see chunks missing near the top.
===Citation===
[http://davidwonn.kontek.net/snes.html#D no1wammy from David Wonn’s Unique Video Game Glitches].
==Warp from “Kongo Jungle” to “Orangu-tan Gang”==
===Description===
Just after beating “Jungle Hijinx” for the first time and as your character moves down the path to “Ropey Rampage” (this is easier with only one character), if you rapidly press B you may be warped to “Orangu-tan Gang.”
===Citation===
[http://www.gamefaqs.com/snes/588282-donkey-kong-country/faqs/49771 Super Slash from GameFAQs.]
==Warp from World 1 to World 3==
===Description===
As you pass through the transition point between "Reptile Rumble" and "Coral Capers" on the map of the first world map, mash on every button and you may spontaneously burst out a barrel in the middle of a middle level of world three.
This is easier done as a single character or in Funky's airplane.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Ryan Murray from David Wonn’s Unique Video Game Glitches].
801b89284ba521ae28ca6771f37c6385e1bd83f4
23
20
2014-06-17T06:03:18Z
J. J. W. Mezun
3376024
wikitext
text/x-wiki
==DK Rides Himself?==
[[File:Dkc-dk-rides-dk.png]]
===Description===
In “Jungle Hijinx,” get Rambi and then return to the start of the level. Position Rambi a few spaces from the cliff at the very beginning and then hop up the trees and fall down the banana arrow to reveal the metal barrel.
Pick it up and carry it just past Rambi. Throw it at the left wall so that it bounces back and then jump on it while holding Y. As you pass Rambi, press B. You will get on Rambi and he will smash away the barrel.
Suddenly, Rambi’s sprite will turn into DK’s, except with the same gray palette.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Victreebel64 from David Wonn’s Unique Video Game Glitches].
==“Feel like I’m walking on air…”==
[[File:Dkc-jump-on-air.png]]
===Description===
I’m not sure if this works for every hole, but after the midpoint in “Oil Can Alley,” lead one of the hopping Kremlings to the left and into the hole just before the barrel cannon. If one falls in you will notice it will continue jumping around.
This may lead you to believe there’s ground down there, but try jumping in yourself—you’ll die. Either that Kremling magically developed floating powers or that’s some biased bottomless hole.
==Flying in Mine Cart Carnage==
===Description===
If you die after hitting the midway point in "Mine Cart Carnage," you can fly through the level just after returning through said midway barrel by rapidly pressing B and Y just as you break out.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Chris Estes from David Wonn’s Unique Video Game Glitches].
==“Ice Age Alley” Background Glitch==
[[File:Dkc-bg-glitch.png]]
===Description===
In “Ice Age Alley” you can somehow make the background become glitchy. Enter the first bonus barrel—after the row of three Neckies—and make sure you jump on the Espresso inside before leaving. You’ll need it to be able to jump over the cliff to the left of the bonus area.
Do so and go all the way back to the start of the level. Now, go forward and eventually you’ll notice the background become glitchy: Not only does the snow completely disappear, but the sky mostly fills with pink, save a few blocky edges of the mountain, which remain light blue.
===Credit:===
[http://davidwonn.kontek.net/snes.html#D Rheana Armstrong from David Wonn’s Unique Video Game Glitches].
==Lives Counter Glitch==
===Description===
Do the “Strange Kong Separation” glitch on the barrel cannon at the beginning of “Mine Cart Carnage” and, as Diddy is being show forward, quickly drop down into the warp barrel. This’ll cause you to lose a life due to Diddy overshooting the cart and falling into a pit, but you’ll warp before the game has a chance to take you back to the map, allowing you to continue after losing a life.
Do this with zero lives and the life counter will disappear, but without giving you the game over screen. Now the counter will stay that way and the game will think you have negative lives (if you die normally, you will still get a game over). Continue doing this trick to make the number of lives to go down even further.
Gaining lives will, of course, raise your lives counter and eventually bring it back up to zero and then normality.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Rapidly Max-Out Lives==
[[File:Dkc-max-out-lives.png]]
===Description===
In “Manic Mincers,” go forward from the midway barrel until you reach the hole with the Krusha pacing back and forth. Stand on the rightward cliff, wait for the Krusha to move toward it, and then fall down on the Krusha’s head while holding right. You should repeatedly bounce off his head and the wall, causing you to bump him rapidly, which will lead to rapid one-up gains.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Replace Animal Buddy with Rambi==
[[File:Dkc-rambi-other-levels.png]]
===Description===
In any level with an animal buddy in a bonus room that can be entered multiple times (‘Bouncy Bonanza,’ for example) grab the animal buddy in the bonus, leave, re-enter the bonus with the animal buddy, jump off the original buddy and onto the new one, and then leave. You will now be on Rambi, no matter who you were on before.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Strange Kong Separation==
===Description===
One can create an odd situation in which Donkey and Diddy both commit the same action at the same time and can move away from each other, rather than one simply following the selected character.
To do this, find a barrel cannon on the ground with both Kongs (One can easily find one at the beginning of “Mine Cart Carnage”). Stand right next to it as Donkey Kong so that Diddy is in the barrel, but without triggering it.
Now, start rapidly pressing SELECT so that you switch Kongs and then switch Kongs again in that middle of that. Don’t worry if it doesn’t work right the first try; it may take a few attempts.
When it does work, Donkey Kong will hesitate while Diddy is shot forward. Eventually, DK will be sent next and both will be controllable.
A few notes: Diddy is invincible and can move through solid objects, but if either fall in a hole, you die. Because Diddy moves faster than DK, he’ll often go too far from DK and off the screen; to decrease their distance, hold down and make DK do his ground slam with B while holding down and backward diagonally so that Diddy cartwheels backward while DK stands still.
Also, if you do this in “Mine Cart Carnage,” Diddy will be sent past the mine cart and die (this can be exploited to cause another glitch—see “Lives Counter Glitch” for more info). To get a better representation of this glitch, try the barrel cannon just before the midway barrel in “Oil Can Alley” (one can cause another glitch in this level—see “Take Rambi into Other Levels” for the details.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Take Rambi into Other Levels==
===Description===
Do the “Strange Kong Separation” glitch in “Oil Can Alley” and then keep going forward without getting hit, dying, or switching Kongs till you reach the hole where Rambi's crate is. Let DK fall into the hole and ride Rambi, but keep Diddy off Rambi. Then just make Diddy fall off a ledge while keeping DK, still on Rambi, alive. You will lose a life and be sent back to the map screen. When you go into another level with any animal buddy in it, you will be riding Rambi.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Walk Through Walls in “Slipslide Ride”==
[[File:Dkc-through-walls.png]]
===Description===
In “Slipslide Ride,” enter the last bonus (at the top of the second of the three upward-sliding ropes just after the blast barrel next to the Gnawty past the midway point). When you leave, go back to where the bonus was to find its barrel now gone. From here you can jump either left or right to land inside the stone walls.
Going on the right side will only allow you to scroll the screen a little and allow you to pass the screen only a little. Going left will give you much more stone to move through and allow you to see chunks missing near the top.
===Citation===
[http://davidwonn.kontek.net/snes.html#D no1wammy from David Wonn’s Unique Video Game Glitches].
==Warp from “Kongo Jungle” to “Orangu-tan Gang”==
===Description===
Just after beating “Jungle Hijinx” for the first time and as your character moves down the path to “Ropey Rampage” (this is easier with only one character), if you rapidly press B you may be warped to “Orangu-tan Gang.”
===Citation===
[http://www.gamefaqs.com/snes/588282-donkey-kong-country/faqs/49771 Super Slash from GameFAQs.]
==Warp from World 1 to World 3==
===Description===
As you pass through the transition point between "Reptile Rumble" and "Coral Capers" on the map of the first world map, mash on every button and you may spontaneously burst out a barrel in the middle of a middle level of world three.
This is easier done as a single character or in Funky's airplane.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Ryan Murray from David Wonn’s Unique Video Game Glitches].
5ef36befb8ad276a3d6cd9ef40abaaa0c148a732
24
23
2014-06-17T06:12:20Z
J. J. W. Mezun
3376024
wikitext
text/x-wiki
==DK Rides Himself?==
[[File:Dkc-dk-rides-dk.png]]
===Description===
In “Jungle Hijinx,” get Rambi and then return to the start of the level. Position Rambi a few spaces from the cliff at the very beginning and then hop up the trees and fall down the banana arrow to reveal the metal barrel.
Pick it up and carry it just past Rambi. Throw it at the left wall so that it bounces back and then jump on it while holding Y. As you pass Rambi, press B. You will get on Rambi and he will smash away the barrel.
Suddenly, Rambi’s sprite will turn into DK’s, except with the same gray palette.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Victreebel64 from David Wonn’s Unique Video Game Glitches].
==“Feel like I’m walking on air…”==
[[File:Dkc-jump-on-air.png]]
===Description===
I’m not sure if this works for every hole, but after the midpoint in “Oil Can Alley,” lead one of the hopping Kremlings to the left and into the hole just before the barrel cannon. If one falls in you will notice it will continue jumping around.
This may lead you to believe there’s ground down there, but try jumping in yourself—you’ll die. Either that Kremling magically developed floating powers or that’s some biased bottomless hole.
==Flying in Mine Cart Carnage==
===Description===
If you die after hitting the midway point in "Mine Cart Carnage," you can fly through the level just after returning through said midway barrel by rapidly pressing B and Y just as you break out.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Chris Estes from David Wonn’s Unique Video Game Glitches].
==“Ice Age Alley” Background Glitch==
[[File:Dkc-bg-glitch.png]]
===Description===
In “Ice Age Alley” you can somehow make the background become glitchy. Enter the first bonus barrel—after the row of three Neckies—and make sure you jump on the Espresso inside before leaving. You’ll need it to be able to jump over the cliff to the left of the bonus area.
Do so and go all the way back to the start of the level. Now, go forward and eventually you’ll notice the background become glitchy: Not only does the snow completely disappear, but the sky mostly fills with pink, save a few blocky edges of the mountain, which remain light blue.
===Credit:===
[http://davidwonn.kontek.net/snes.html#D Rheana Armstrong from David Wonn’s Unique Video Game Glitches].
==Lives Counter Glitch==
===Description===
Do the “Strange Kong Separation” glitch on the barrel cannon at the beginning of “Mine Cart Carnage” and, as Diddy is being show forward, quickly drop down into the warp barrel. This’ll cause you to lose a life due to Diddy overshooting the cart and falling into a pit, but you’ll warp before the game has a chance to take you back to the map, allowing you to continue after losing a life.
Do this with zero lives and the life counter will disappear, but without giving you the game over screen. Now the counter will stay that way and the game will think you have negative lives (if you die normally, you will still get a game over). Continue doing this trick to make the number of lives to go down even further.
Gaining lives will, of course, raise your lives counter and eventually bring it back up to zero and then normality.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Rapidly Max-Out Lives==
[[File:Dkc-max-out-lives.png]]
===Description===
In “Manic Mincers,” go forward from the midway barrel until you reach the hole with the Krusha pacing back and forth. Stand on the rightward cliff, wait for the Krusha to move toward it, and then fall down on the Krusha’s head while holding right. You should repeatedly bounce off his head and the wall, causing you to bump him rapidly, which will lead to rapid one-up gains.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Replace Animal Buddy with Rambi==
[[File:Dkc-rambi-other-levels.png]]
===Description===
In any level with an animal buddy in a bonus room that can be entered multiple times (‘Bouncy Bonanza,’ for example) grab the animal buddy in the bonus, leave, re-enter the bonus with the animal buddy, jump off the original buddy and onto the new one, and then leave. You will now be on Rambi, no matter who you were on before.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Strange Kong Separation==
===Description===
One can create an odd situation in which Donkey and Diddy both commit the same action at the same time and can move away from each other, rather than one simply following the selected character.
To do this, find a barrel cannon on the ground with both Kongs (One can easily find one at the beginning of “Mine Cart Carnage”). Stand right next to it as Donkey Kong so that Diddy is in the barrel, but without triggering it.
Now, start rapidly pressing SELECT so that you switch Kongs and then switch Kongs again in that middle of that. Don’t worry if it doesn’t work right the first try; it may take a few attempts.
When it does work, Donkey Kong will hesitate while Diddy is shot forward. Eventually, DK will be sent next and both will be controllable.
A few notes: Diddy is invincible and can move through solid objects, but if either fall in a hole, you die. Because Diddy moves faster than DK, he’ll often go too far from DK and off the screen; to decrease their distance, hold down and make DK do his ground slam with B while holding down and backward diagonally so that Diddy cartwheels backward while DK stands still.
Also, if you do this in “Mine Cart Carnage,” Diddy will be sent past the mine cart and die (this can be exploited to cause another glitch—see “Lives Counter Glitch” for more info). To get a better representation of this glitch, try the barrel cannon just before the midway barrel in “Oil Can Alley” (one can cause another glitch in this level—see “Take Rambi into Other Levels” for the details.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Take Rambi into Other Levels==
===Description===
Do the “Strange Kong Separation” glitch in “Oil Can Alley” and then keep going forward without getting hit, dying, or switching Kongs till you reach the hole where Rambi's crate is. Let DK fall into the hole and ride Rambi, but keep Diddy off Rambi. Then just make Diddy fall off a ledge while keeping DK, still on Rambi, alive. You will lose a life and be sent back to the map screen. When you go into another level with any animal buddy in it, you will be riding Rambi.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Walk Through Walls in “Slipslide Ride”==
[[File:Dkc-through-walls.png]]
===Description===
In “Slipslide Ride,” enter the last bonus (at the top of the second of the three upward-sliding ropes just after the blast barrel next to the Gnawty past the midway point). When you leave, go back to where the bonus was to find its barrel now gone. From here you can jump either left or right to land inside the stone walls.
Going on the right side will only allow you to scroll the screen a little and allow you to pass the screen only a little. Going left will give you much more stone to move through and allow you to see chunks missing near the top.
===Citation===
[http://davidwonn.kontek.net/snes.html#D no1wammy from David Wonn’s Unique Video Game Glitches].
==Warp from “Kongo Jungle” to “Orangu-tan Gang”==
===Description===
Just after beating “Jungle Hijinx” for the first time and as your character moves down the path to “Ropey Rampage” (this is easier with only one character), if you rapidly press B you may be warped to “Orangu-tan Gang.”
===Citation===
[http://www.gamefaqs.com/snes/588282-donkey-kong-country/faqs/49771 Super Slash from GameFAQs.]
==Warp from World 1 to World 3==
===Description===
As you pass through the transition point between "Reptile Rumble" and "Coral Capers" on the map of the first world map, mash on every button and you may spontaneously burst out a barrel in the middle of a middle level of world three.
This is easier done as a single character or in Funky's airplane.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Ryan Murray from David Wonn’s Unique Video Game Glitches].
[[Category: Super Nintendo]]
42d077f1e66ede56641e8ccf3b95018811e54666
25
24
2014-10-17T03:44:32Z
97.126.92.131
0
wikitext
text/x-wiki
==DK Rides Himself?==
[[File:Dkc-dk-rides-dk.png | frame]]
===Description===
In “Jungle Hijinx,” get Rambi and then return to the start of the level. Position Rambi a few spaces from the cliff at the very beginning and then hop up the trees and fall down the banana arrow to reveal the metal barrel.
Pick it up and carry it just past Rambi. Throw it at the left wall so that it bounces back and then jump on it while holding Y. As you pass Rambi, press B. You will get on Rambi and he will smash away the barrel.
Suddenly, Rambi’s sprite will turn into DK’s, except with the same gray palette.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Victreebel64 from David Wonn’s Unique Video Game Glitches].
==“Feel like I’m walking on air…”==
[[File:Dkc-jump-on-air.png | frame]]
===Description===
I’m not sure if this works for every hole, but after the midpoint in “Oil Can Alley,” lead one of the hopping Kremlings to the left and into the hole just before the barrel cannon. If one falls in you will notice it will continue jumping around.
This may lead you to believe there’s ground down there, but try jumping in yourself—you’ll die. Either that Kremling magically developed floating powers or that’s some biased bottomless hole.
==Flying in Mine Cart Carnage==
===Description===
If you die after hitting the midway point in "Mine Cart Carnage," you can fly through the level just after returning through said midway barrel by rapidly pressing B and Y just as you break out.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Chris Estes from David Wonn’s Unique Video Game Glitches].
==“Ice Age Alley” Background Glitch==
[[File:Dkc-bg-glitch.png | frame]]
===Description===
In “Ice Age Alley” you can somehow make the background become glitchy. Enter the first bonus barrel—after the row of three Neckies—and make sure you jump on the Espresso inside before leaving. You’ll need it to be able to jump over the cliff to the left of the bonus area.
Do so and go all the way back to the start of the level. Now, go forward and eventually you’ll notice the background become glitchy: Not only does the snow completely disappear, but the sky mostly fills with pink, save a few blocky edges of the mountain, which remain light blue.
===Credit:===
[http://davidwonn.kontek.net/snes.html#D Rheana Armstrong from David Wonn’s Unique Video Game Glitches].
==Lives Counter Glitch==
===Description===
Do the “Strange Kong Separation” glitch on the barrel cannon at the beginning of “Mine Cart Carnage” and, as Diddy is being show forward, quickly drop down into the warp barrel. This’ll cause you to lose a life due to Diddy overshooting the cart and falling into a pit, but you’ll warp before the game has a chance to take you back to the map, allowing you to continue after losing a life.
Do this with zero lives and the life counter will disappear, but without giving you the game over screen. Now the counter will stay that way and the game will think you have negative lives (if you die normally, you will still get a game over). Continue doing this trick to make the number of lives to go down even further.
Gaining lives will, of course, raise your lives counter and eventually bring it back up to zero and then normality.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Rapidly Max-Out Lives==
[[File:Dkc-max-out-lives.png | frame]]
===Description===
In “Manic Mincers,” go forward from the midway barrel until you reach the hole with the Krusha pacing back and forth. Stand on the rightward cliff, wait for the Krusha to move toward it, and then fall down on the Krusha’s head while holding right. You should repeatedly bounce off his head and the wall, causing you to bump him rapidly, which will lead to rapid one-up gains.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Replace Animal Buddy with Rambi==
[[File:Dkc-rambi-other-levels.png | frame]]
===Description===
In any level with an animal buddy in a bonus room that can be entered multiple times (‘Bouncy Bonanza,’ for example) grab the animal buddy in the bonus, leave, re-enter the bonus with the animal buddy, jump off the original buddy and onto the new one, and then leave. You will now be on Rambi, no matter who you were on before.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Strange Kong Separation==
===Description===
One can create an odd situation in which Donkey and Diddy both commit the same action at the same time and can move away from each other, rather than one simply following the selected character.
To do this, find a barrel cannon on the ground with both Kongs (One can easily find one at the beginning of “Mine Cart Carnage”). Stand right next to it as Donkey Kong so that Diddy is in the barrel, but without triggering it.
Now, start rapidly pressing SELECT so that you switch Kongs and then switch Kongs again in that middle of that. Don’t worry if it doesn’t work right the first try; it may take a few attempts.
When it does work, Donkey Kong will hesitate while Diddy is shot forward. Eventually, DK will be sent next and both will be controllable.
A few notes: Diddy is invincible and can move through solid objects, but if either fall in a hole, you die. Because Diddy moves faster than DK, he’ll often go too far from DK and off the screen; to decrease their distance, hold down and make DK do his ground slam with B while holding down and backward diagonally so that Diddy cartwheels backward while DK stands still.
Also, if you do this in “Mine Cart Carnage,” Diddy will be sent past the mine cart and die (this can be exploited to cause another glitch—see “Lives Counter Glitch” for more info). To get a better representation of this glitch, try the barrel cannon just before the midway barrel in “Oil Can Alley” (one can cause another glitch in this level—see “Take Rambi into Other Levels” for the details.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Take Rambi into Other Levels==
===Description===
Do the “Strange Kong Separation” glitch in “Oil Can Alley” and then keep going forward without getting hit, dying, or switching Kongs till you reach the hole where Rambi's crate is. Let DK fall into the hole and ride Rambi, but keep Diddy off Rambi. Then just make Diddy fall off a ledge while keeping DK, still on Rambi, alive. You will lose a life and be sent back to the map screen. When you go into another level with any animal buddy in it, you will be riding Rambi.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Walk Through Walls in “Slipslide Ride”==
[[File:Dkc-through-walls.png]]
===Description===
In “Slipslide Ride,” enter the last bonus (at the top of the second of the three upward-sliding ropes just after the blast barrel next to the Gnawty past the midway point). When you leave, go back to where the bonus was to find its barrel now gone. From here you can jump either left or right to land inside the stone walls.
Going on the right side will only allow you to scroll the screen a little and allow you to pass the screen only a little. Going left will give you much more stone to move through and allow you to see chunks missing near the top.
===Citation===
[http://davidwonn.kontek.net/snes.html#D no1wammy from David Wonn’s Unique Video Game Glitches].
==Warp from “Kongo Jungle” to “Orangu-tan Gang”==
===Description===
Just after beating “Jungle Hijinx” for the first time and as your character moves down the path to “Ropey Rampage” (this is easier with only one character), if you rapidly press B you may be warped to “Orangu-tan Gang.”
===Citation===
[http://www.gamefaqs.com/snes/588282-donkey-kong-country/faqs/49771 Super Slash from GameFAQs.]
==Warp from World 1 to World 3==
===Description===
As you pass through the transition point between "Reptile Rumble" and "Coral Capers" on the map of the first world map, mash on every button and you may spontaneously burst out a barrel in the middle of a middle level of world three.
This is easier done as a single character or in Funky's airplane.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Ryan Murray from David Wonn’s Unique Video Game Glitches].
[[Category: Super Nintendo]]
80e4ce194bdb929215993c6a3bb86901eedc219f
26
25
2014-10-17T03:45:45Z
97.126.92.131
0
wikitext
text/x-wiki
==DK Rides Himself?==
[[File:Dkc-dk-rides-dk.png | frame]]
===Description===
In “Jungle Hijinx,” get Rambi and then return to the start of the level. Position Rambi a few spaces from the cliff at the very beginning and then hop up the trees and fall down the banana arrow to reveal the metal barrel.
Pick it up and carry it just past Rambi. Throw it at the left wall so that it bounces back and then jump on it while holding Y. As you pass Rambi, press B. You will get on Rambi and he will smash away the barrel.
Suddenly, Rambi’s sprite will turn into DK’s, except with the same gray palette.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Victreebel64 from David Wonn’s Unique Video Game Glitches].
==“Feel like I’m walking on air…”==
[[File:Dkc-jump-on-air.png | frame | left]]
===Description===
I’m not sure if this works for every hole, but after the midpoint in “Oil Can Alley,” lead one of the hopping Kremlings to the left and into the hole just before the barrel cannon. If one falls in you will notice it will continue jumping around.
This may lead you to believe there’s ground down there, but try jumping in yourself—you’ll die. Either that Kremling magically developed floating powers or that’s some biased bottomless hole.
==Flying in Mine Cart Carnage==
===Description===
If you die after hitting the midway point in "Mine Cart Carnage," you can fly through the level just after returning through said midway barrel by rapidly pressing B and Y just as you break out.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Chris Estes from David Wonn’s Unique Video Game Glitches].
==“Ice Age Alley” Background Glitch==
[[File:Dkc-bg-glitch.png | frame]]
===Description===
In “Ice Age Alley” you can somehow make the background become glitchy. Enter the first bonus barrel—after the row of three Neckies—and make sure you jump on the Espresso inside before leaving. You’ll need it to be able to jump over the cliff to the left of the bonus area.
Do so and go all the way back to the start of the level. Now, go forward and eventually you’ll notice the background become glitchy: Not only does the snow completely disappear, but the sky mostly fills with pink, save a few blocky edges of the mountain, which remain light blue.
===Credit:===
[http://davidwonn.kontek.net/snes.html#D Rheana Armstrong from David Wonn’s Unique Video Game Glitches].
==Lives Counter Glitch==
===Description===
Do the “Strange Kong Separation” glitch on the barrel cannon at the beginning of “Mine Cart Carnage” and, as Diddy is being show forward, quickly drop down into the warp barrel. This’ll cause you to lose a life due to Diddy overshooting the cart and falling into a pit, but you’ll warp before the game has a chance to take you back to the map, allowing you to continue after losing a life.
Do this with zero lives and the life counter will disappear, but without giving you the game over screen. Now the counter will stay that way and the game will think you have negative lives (if you die normally, you will still get a game over). Continue doing this trick to make the number of lives to go down even further.
Gaining lives will, of course, raise your lives counter and eventually bring it back up to zero and then normality.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Rapidly Max-Out Lives==
[[File:Dkc-max-out-lives.png | frame | left]]
===Description===
In “Manic Mincers,” go forward from the midway barrel until you reach the hole with the Krusha pacing back and forth. Stand on the rightward cliff, wait for the Krusha to move toward it, and then fall down on the Krusha’s head while holding right. You should repeatedly bounce off his head and the wall, causing you to bump him rapidly, which will lead to rapid one-up gains.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Replace Animal Buddy with Rambi==
[[File:Dkc-rambi-other-levels.png | frame]]
===Description===
In any level with an animal buddy in a bonus room that can be entered multiple times (‘Bouncy Bonanza,’ for example) grab the animal buddy in the bonus, leave, re-enter the bonus with the animal buddy, jump off the original buddy and onto the new one, and then leave. You will now be on Rambi, no matter who you were on before.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Strange Kong Separation==
===Description===
One can create an odd situation in which Donkey and Diddy both commit the same action at the same time and can move away from each other, rather than one simply following the selected character.
To do this, find a barrel cannon on the ground with both Kongs (One can easily find one at the beginning of “Mine Cart Carnage”). Stand right next to it as Donkey Kong so that Diddy is in the barrel, but without triggering it.
Now, start rapidly pressing SELECT so that you switch Kongs and then switch Kongs again in that middle of that. Don’t worry if it doesn’t work right the first try; it may take a few attempts.
When it does work, Donkey Kong will hesitate while Diddy is shot forward. Eventually, DK will be sent next and both will be controllable.
A few notes: Diddy is invincible and can move through solid objects, but if either fall in a hole, you die. Because Diddy moves faster than DK, he’ll often go too far from DK and off the screen; to decrease their distance, hold down and make DK do his ground slam with B while holding down and backward diagonally so that Diddy cartwheels backward while DK stands still.
Also, if you do this in “Mine Cart Carnage,” Diddy will be sent past the mine cart and die (this can be exploited to cause another glitch—see “Lives Counter Glitch” for more info). To get a better representation of this glitch, try the barrel cannon just before the midway barrel in “Oil Can Alley” (one can cause another glitch in this level—see “Take Rambi into Other Levels” for the details.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Take Rambi into Other Levels==
===Description===
Do the “Strange Kong Separation” glitch in “Oil Can Alley” and then keep going forward without getting hit, dying, or switching Kongs till you reach the hole where Rambi's crate is. Let DK fall into the hole and ride Rambi, but keep Diddy off Rambi. Then just make Diddy fall off a ledge while keeping DK, still on Rambi, alive. You will lose a life and be sent back to the map screen. When you go into another level with any animal buddy in it, you will be riding Rambi.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Walk Through Walls in “Slipslide Ride”==
[[File:Dkc-through-walls.png | frame | left]]
===Description===
In “Slipslide Ride,” enter the last bonus (at the top of the second of the three upward-sliding ropes just after the blast barrel next to the Gnawty past the midway point). When you leave, go back to where the bonus was to find its barrel now gone. From here you can jump either left or right to land inside the stone walls.
Going on the right side will only allow you to scroll the screen a little and allow you to pass the screen only a little. Going left will give you much more stone to move through and allow you to see chunks missing near the top.
===Citation===
[http://davidwonn.kontek.net/snes.html#D no1wammy from David Wonn’s Unique Video Game Glitches].
==Warp from “Kongo Jungle” to “Orangu-tan Gang”==
===Description===
Just after beating “Jungle Hijinx” for the first time and as your character moves down the path to “Ropey Rampage” (this is easier with only one character), if you rapidly press B you may be warped to “Orangu-tan Gang.”
===Citation===
[http://www.gamefaqs.com/snes/588282-donkey-kong-country/faqs/49771 Super Slash from GameFAQs.]
==Warp from World 1 to World 3==
===Description===
As you pass through the transition point between "Reptile Rumble" and "Coral Capers" on the map of the first world map, mash on every button and you may spontaneously burst out a barrel in the middle of a middle level of world three.
This is easier done as a single character or in Funky's airplane.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Ryan Murray from David Wonn’s Unique Video Game Glitches].
[[Category: Super Nintendo]]
794908e7bfb660975113196869c45403b2c52134
27
26
2014-10-17T03:50:59Z
97.126.92.131
0
/* Replace Animal Buddy with Rambi */
wikitext
text/x-wiki
==DK Rides Himself?==
[[File:Dkc-dk-rides-dk.png | frame]]
===Description===
In “Jungle Hijinx,” get Rambi and then return to the start of the level. Position Rambi a few spaces from the cliff at the very beginning and then hop up the trees and fall down the banana arrow to reveal the metal barrel.
Pick it up and carry it just past Rambi. Throw it at the left wall so that it bounces back and then jump on it while holding Y. As you pass Rambi, press B. You will get on Rambi and he will smash away the barrel.
Suddenly, Rambi’s sprite will turn into DK’s, except with the same gray palette.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Victreebel64 from David Wonn’s Unique Video Game Glitches].
==“Feel like I’m walking on air…”==
[[File:Dkc-jump-on-air.png | frame | left]]
===Description===
I’m not sure if this works for every hole, but after the midpoint in “Oil Can Alley,” lead one of the hopping Kremlings to the left and into the hole just before the barrel cannon. If one falls in you will notice it will continue jumping around.
This may lead you to believe there’s ground down there, but try jumping in yourself—you’ll die. Either that Kremling magically developed floating powers or that’s some biased bottomless hole.
==Flying in Mine Cart Carnage==
===Description===
If you die after hitting the midway point in "Mine Cart Carnage," you can fly through the level just after returning through said midway barrel by rapidly pressing B and Y just as you break out.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Chris Estes from David Wonn’s Unique Video Game Glitches].
==“Ice Age Alley” Background Glitch==
[[File:Dkc-bg-glitch.png | frame]]
===Description===
In “Ice Age Alley” you can somehow make the background become glitchy. Enter the first bonus barrel—after the row of three Neckies—and make sure you jump on the Espresso inside before leaving. You’ll need it to be able to jump over the cliff to the left of the bonus area.
Do so and go all the way back to the start of the level. Now, go forward and eventually you’ll notice the background become glitchy: Not only does the snow completely disappear, but the sky mostly fills with pink, save a few blocky edges of the mountain, which remain light blue.
===Credit:===
[http://davidwonn.kontek.net/snes.html#D Rheana Armstrong from David Wonn’s Unique Video Game Glitches].
==Lives Counter Glitch==
===Description===
Do the “Strange Kong Separation” glitch on the barrel cannon at the beginning of “Mine Cart Carnage” and, as Diddy is being show forward, quickly drop down into the warp barrel. This’ll cause you to lose a life due to Diddy overshooting the cart and falling into a pit, but you’ll warp before the game has a chance to take you back to the map, allowing you to continue after losing a life.
Do this with zero lives and the life counter will disappear, but without giving you the game over screen. Now the counter will stay that way and the game will think you have negative lives (if you die normally, you will still get a game over). Continue doing this trick to make the number of lives to go down even further.
Gaining lives will, of course, raise your lives counter and eventually bring it back up to zero and then normality.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Rapidly Max-Out Lives==
[[File:Dkc-max-out-lives.png | frame | left]]
===Description===
In “Manic Mincers,” go forward from the midway barrel until you reach the hole with the Krusha pacing back and forth. Stand on the rightward cliff, wait for the Krusha to move toward it, and then fall down on the Krusha’s head while holding right. You should repeatedly bounce off his head and the wall, causing you to bump him rapidly, which will lead to rapid one-up gains.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Nicholas Harvey from David Wonn’s Unique Video Game Glitches].
==Replace Animal Buddy with Rambi==
[[File:Dkc-rambi-other-levels.png | frame]]
===Description===
In any level with an animal buddy in a bonus room that can be entered multiple times (‘Bouncy Bonanza,’ for example) grab the animal buddy in the bonus, leave, re-enter the bonus with the animal buddy, jump off the original buddy and onto the new one, and then leave. You will now be on Rambi, no matter who you were on before.
===Versions===
Only in first US version.
===Citation===
* [http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
* [http://www.dkc-atlas.com/forum/viewtopic.php?t=151&f=7 Version info from DKC Atlas].
==Strange Kong Separation==
===Description===
One can create an odd situation in which Donkey and Diddy both commit the same action at the same time and can move away from each other, rather than one simply following the selected character.
To do this, find a barrel cannon on the ground with both Kongs (One can easily find one at the beginning of “Mine Cart Carnage”). Stand right next to it as Donkey Kong so that Diddy is in the barrel, but without triggering it.
Now, start rapidly pressing SELECT so that you switch Kongs and then switch Kongs again in that middle of that. Don’t worry if it doesn’t work right the first try; it may take a few attempts.
When it does work, Donkey Kong will hesitate while Diddy is shot forward. Eventually, DK will be sent next and both will be controllable.
A few notes: Diddy is invincible and can move through solid objects, but if either fall in a hole, you die. Because Diddy moves faster than DK, he’ll often go too far from DK and off the screen; to decrease their distance, hold down and make DK do his ground slam with B while holding down and backward diagonally so that Diddy cartwheels backward while DK stands still.
Also, if you do this in “Mine Cart Carnage,” Diddy will be sent past the mine cart and die (this can be exploited to cause another glitch—see “Lives Counter Glitch” for more info). To get a better representation of this glitch, try the barrel cannon just before the midway barrel in “Oil Can Alley” (one can cause another glitch in this level—see “Take Rambi into Other Levels” for the details.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Take Rambi into Other Levels==
===Description===
Do the “Strange Kong Separation” glitch in “Oil Can Alley” and then keep going forward without getting hit, dying, or switching Kongs till you reach the hole where Rambi's crate is. Let DK fall into the hole and ride Rambi, but keep Diddy off Rambi. Then just make Diddy fall off a ledge while keeping DK, still on Rambi, alive. You will lose a life and be sent back to the map screen. When you go into another level with any animal buddy in it, you will be riding Rambi.
===Citation===
[http://davidwonn.kontek.net/snes.html#D David Wonn from David Wonn’s Unique Video Game Glitches].
==Walk Through Walls in “Slipslide Ride”==
[[File:Dkc-through-walls.png | frame | left]]
===Description===
In “Slipslide Ride,” enter the last bonus (at the top of the second of the three upward-sliding ropes just after the blast barrel next to the Gnawty past the midway point). When you leave, go back to where the bonus was to find its barrel now gone. From here you can jump either left or right to land inside the stone walls.
Going on the right side will only allow you to scroll the screen a little and allow you to pass the screen only a little. Going left will give you much more stone to move through and allow you to see chunks missing near the top.
===Citation===
[http://davidwonn.kontek.net/snes.html#D no1wammy from David Wonn’s Unique Video Game Glitches].
==Warp from “Kongo Jungle” to “Orangu-tan Gang”==
===Description===
Just after beating “Jungle Hijinx” for the first time and as your character moves down the path to “Ropey Rampage” (this is easier with only one character), if you rapidly press B you may be warped to “Orangu-tan Gang.”
===Citation===
[http://www.gamefaqs.com/snes/588282-donkey-kong-country/faqs/49771 Super Slash from GameFAQs.]
==Warp from World 1 to World 3==
===Description===
As you pass through the transition point between "Reptile Rumble" and "Coral Capers" on the map of the first world map, mash on every button and you may spontaneously burst out a barrel in the middle of a middle level of world three.
This is easier done as a single character or in Funky's airplane.
===Citation===
[http://davidwonn.kontek.net/snes.html#D Ryan Murray from David Wonn’s Unique Video Game Glitches].
[[Category: Super Nintendo]]
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4a78ae19242ca3aa293990184fe250480bac341c
File:Dkc-bg-glitch.png
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Dkc-dk-rides-dk.png
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File:Dkc-rambi-other-levels.png
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File:Dkc-max-out-lives.png
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Dkc-through-walls.png
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Dkc-jump-on-air.png
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Category:Super Nintendo
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Created page with " === Release Dates === * 1990/11/21 (JP) * August 23, 1991 (US) * 11 April 1992 (UK & IR) * 6 June 1992 (EU) * 3 July 1992 (AUS)"
wikitext
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=== Release Dates ===
* 1990/11/21 (JP)
* August 23, 1991 (US)
* 11 April 1992 (UK & IR)
* 6 June 1992 (EU)
* 3 July 1992 (AUS)
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=== Release Dates ===
* 1990/11/21 (JP)
* August 23, 1991 (US)
* 11 April 1992 (UK & IR)
* 6 June 1992 (EU)
* 3 July 1992 (AUS)
[[http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System Courtesy of Wikipedia.]]
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=== Release Dates ===
* 1990/11/21 (JP)
* August 23, 1991 (US)
* 11 April 1992 (UK & IR)
* 6 June 1992 (EU)
* 3 July 1992 (AUS)
[http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System Courtesy of Wikipedia.]
15f52a7ff68654931f91b362236bdbd0635e24e3
Super Mario Bros. 3
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J. J. W. Mezun
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Created page with "== The Treasure o' World 5-1 == === Description === In the Japanese version o' World 5-1 there is a wall 'tween the end-goal room & the main level. After going through the p..."
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== The Treasure o' World 5-1 ==
=== Description ===
In the Japanese version o' World 5-1 there is a wall 'tween the end-goal room & the main level. After going through the pipe to the end goal, fly over the wall with a P-wing (the P-bar won't last all the way to the top o' the wall for regular racoon leaves) & the come back down. If you look inside the wall, you should see a treasure chest inside.
Go rightward toward the goal to see the hopping Nipper's graphics have been glitches. Hit the goal to make a treasure appear. However, if you hit the goal while flying toward the left, the treasure will appear to the right & you will collect it as you go, which will cause the goal message to glitch up.
=== Versions ===
Only in the first Japanese version.
=== Credit ===
[http://themushroomkingdom.net/bugs/79 Courtesy o' TMK.]
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== The Treasure o' World 5-1 ==
=== Description ===
[[File:Smb3-w5treasure-chest-in-wall.png | frame]]
In the Japanese version o' World 5-1 there is a wall 'tween the end-goal room & the main level. After going through the pipe to the end goal, fly over the wall with a P-wing (the P-bar won't last all the way to the top o' the wall for regular racoon leaves) & the come back down. If you look inside the wall, you should see a treasure chest inside.
[[File:Smb3-w5treasure-glitchy-end-message.png | frame | left]]
Go rightward toward the goal to see the hopping Nipper's graphics have been glitches. Hit the goal to make a treasure appear. However, if you hit the goal while flying toward the left, the treasure will appear to the right & you will collect it as you go, which will cause the goal message to glitch up.
=== Versions ===
Only in the first Japanese version.
=== Credit ===
[http://themushroomkingdom.net/bugs/79 Courtesy o' TMK.]
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== The Treasure o' World 5-1 ==
=== Description ===
[[File:Smb3-w5treasure-chest-in-wall.png | frame]]
In the Japanese version o' World 5-1 there is a wall 'tween the end-goal room & the main level. After going through the pipe to the end goal, fly over the wall with a P-wing (the P-bar won't last all the way to the top o' the wall for regular racoon leaves) & the come back down. If you look inside the wall, you should see a treasure chest inside.
[[File:Smb3-w5treasure-glitchy-end-message.png | frame | left]]
Go rightward toward the goal to see the hopping Nipper's graphics have been glitches. Hit the goal to make a treasure appear. However, if you hit the goal while flying toward the left, the treasure will appear to the right & you will collect it as you go, which will cause the goal message to glitch up.
=== Versions ===
Only in the first Japanese version.
=== Credit ===
[http://themushroomkingdom.net/bugs/79 Courtesy o' TMK.]
{{Category:NES}}
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== The Treasure o' World 5-1 ==
=== Description ===
[[File:Smb3-w5treasure-chest-in-wall.png | frame]]
In the Japanese version o' World 5-1 there is a wall 'tween the end-goal room & the main level. After going through the pipe to the end goal, fly over the wall with a P-wing (the P-bar won't last all the way to the top o' the wall for regular racoon leaves) & the come back down. If you look inside the wall, you should see a treasure chest inside.
[[File:Smb3-w5treasure-glitchy-end-message.png | frame | left]]
Go rightward toward the goal to see the hopping Nipper's graphics have been glitches. Hit the goal to make a treasure appear. However, if you hit the goal while flying toward the left, the treasure will appear to the right & you will collect it as you go, which will cause the goal message to glitch up.
=== Versions ===
Only in the first Japanese version.
=== Credit ===
[http://themushroomkingdom.net/bugs/79 Courtesy o' TMK.]
{{Category:NintendoEntertainmentSystem}}
647f3b4b1f46acd54fa3e42dae4001959329d032
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== Color-Changing Blocks ==
[[File:Smb3-color-changing-block.png | frame]]
=== Description ===
If you hit--say, with a Koopa shell--an item-carrying block just as it appears onscreen, it can sometimes turn into a different color (namely, the color that it flashed as it came on screen.)
=== Versions ===
Only in the NES versions.
=== Credit ===
[http://themushroomkingdom.net/bugs/75 Courtesy o' Deezer from TMK.]
== The Treasure o' World 5-1 ==
=== Description ===
[[File:Smb3-w5treasure-chest-in-wall.png | frame]]
In the Japanese version o' World 5-1 there is a wall 'tween the end-goal room & the main level. After going through the pipe to the end goal, fly over the wall with a P-wing (the P-bar won't last all the way to the top o' the wall for regular racoon leaves) & the come back down. If you look inside the wall, you should see a treasure chest inside.
[[File:Smb3-w5treasure-glitchy-end-message.png | frame | left]]
Go rightward toward the goal to see the hopping Nipper's graphics have been glitches. Hit the goal to make a treasure appear. However, if you hit the goal while flying toward the left, the treasure will appear to the right & you will collect it as you go, which will cause the goal message to glitch up.
=== Versions ===
Only in the first Japanese version.
=== Credit ===
[http://themushroomkingdom.net/bugs/79 Courtesy o' TMK.]
{{Category:NintendoEntertainmentSystem}}
== Walk-Flying ==
[[File:Smb3-walk-flying.png | frame]]
=== Description ===
If you fly into quick sand & then fly back out, your animation will be o' walking 'stead o' flying.
=== Versions ===
In NES & SNES (All-Stars) versions.
=== Credit ===
[http://www.mariowiki.com/List_of_Super_Mario_Bros._3_glitches Courtesy o' the Super Mario Wiki.]
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== Bowser's Weak in the Knees ==
=== Description ===
A well known 1, since it's so easy to find: only Bowser's upper half hurts you; so it's impossible for his body—disregarding his flames—to hurt you if you're ducking.
== Color-Changing Blocks ==
[[File:Smb3-color-changing-block.png | frame]]
=== Description ===
If you hit—say, with a Koopa shell—an item-carrying block just as it appears onscreen, it can sometimes turn into a different color (namely, the color that it flashed as it came on screen.)
=== Versions ===
Only in the NES versions.
=== Credit ===
[http://themushroomkingdom.net/bugs/75 Courtesy o' Deezer from TMK.]
== The Treasure o' World 5-1 ==
=== Description ===
[[File:Smb3-w5treasure-chest-in-wall.png | frame]]
In the Japanese version o' World 5-1 there is a wall 'tween the end-goal room & the main level. After going through the pipe to the end goal, fly over the wall with a P-wing (the P-bar won't last all the way to the top o' the wall for regular racoon leaves) & the come back down. If you look inside the wall, you should see a treasure chest inside.
[[File:Smb3-w5treasure-glitchy-end-message.png | frame | left]]
Go rightward toward the goal to see the hopping Nipper's graphics have been glitches. Hit the goal to make a treasure appear. However, if you hit the goal while flying toward the left, the treasure will appear to the right & you will collect it as you go, which will cause the goal message to glitch up.
=== Versions ===
Only in the first Japanese version.
=== Credit ===
[http://themushroomkingdom.net/bugs/79 Courtesy o' TMK.]
{{Category:NintendoEntertainmentSystem}}
== Walk-Flying ==
[[File:Smb3-walk-flying.png | frame]]
=== Description ===
If you fly into quick sand & then fly back out, your animation will be o' walking 'stead o' flying.
=== Versions ===
In NES & SNES (All-Stars) versions.
=== Credit ===
[http://www.mariowiki.com/List_of_Super_Mario_Bros._3_glitches Courtesy o' the Super Mario Wiki.]
4dba04080094010f567e5c0741e46d0567d43d7a
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== Bowser's Weak in the Knees ==
=== Description ===
A well known 1, since it's so easy to find: only Bowser's upper half hurts you; so it's impossible for his body—disregarding his flames—to hurt you if you're ducking.
== Color-Changing Blocks ==
[[File:Smb3-color-changing-block.png | frame]]
=== Description ===
If you hit—say, with a Koopa shell—an item-carrying block just as it appears onscreen, it can sometimes turn into a different color (namely, the color that it flashed as it came on screen.)
=== Versions ===
Only in the NES versions.
=== Credit ===
[http://themushroomkingdom.net/bugs/75 Courtesy o' Deezer from TMK.]
== Green & White Fireballs ==
[[File:Smb3-green-fireballs.png | left]]
[[File:Smb3-white-fireballs.png | right]]
=== Description ===
Your characters fireballs are green in Toad Houses & white in Koopa-Kid battles.
=== Versions ===
Only the NES versions.
=== Credit ===
[http://www.mariowiki.com/List_of_Super_Mario_Bros._3_glitches Courtesy o' the Super Mario Wiki.]
== The Treasure o' World 5-1 ==
=== Description ===
[[File:Smb3-w5treasure-chest-in-wall.png | frame]]
In the Japanese version o' World 5-1 there is a wall 'tween the end-goal room & the main level. After going through the pipe to the end goal, fly over the wall with a P-wing (the P-bar won't last all the way to the top o' the wall for regular racoon leaves) & the come back down. If you look inside the wall, you should see a treasure chest inside.
[[File:Smb3-w5treasure-glitchy-end-message.png | frame | left]]
Go rightward toward the goal to see the hopping Nipper's graphics have been glitches. Hit the goal to make a treasure appear. However, if you hit the goal while flying toward the left, the treasure will appear to the right & you will collect it as you go, which will cause the goal message to glitch up.
=== Versions ===
Only in the first Japanese version.
=== Credit ===
[http://themushroomkingdom.net/bugs/79 Courtesy o' TMK.]
{{Category:NintendoEntertainmentSystem}}
== Walk-Flying ==
[[File:Smb3-walk-flying.png | frame]]
=== Description ===
If you fly into quick sand & then fly back out, your animation will be o' walking 'stead o' flying.
=== Versions ===
In NES & SNES (All-Stars) versions.
=== Credit ===
[http://www.mariowiki.com/List_of_Super_Mario_Bros._3_glitches Courtesy o' the Super Mario Wiki.]
b9443c166571a71d911533286386ce6a759ffc4c
File:Smb3-w5treasure-chest-in-wall.png
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Flying over the wall & then falling back down causes this chest to appear. {{Screenshot|NES}}
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Flying over the wall & then falling back down causes this chest to appear. {{Screenshot|NES}}
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J. J. W. Mezun uploaded a new version of "[[File:Smb3-w5treasure-chest-in-wall.png]]"
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Flying over the wall & then falling back down causes this chest to appear. {{Screenshot|NES}}
7930965fb482ec5f035ea9d28fe1aa6a04b442f0
File:Smb3-w5treasure-glitchy-end-message.png
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Glitchy goal message after getting treasure unlocked by flying over wall between end goal & level in World 5-1. {{screenshot|NES}}
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Glitchy goal message after getting treasure unlocked by flying over wall between end goal & level in World 5-1. {{screenshot|NES}}
232c23178c42653d5f39617213cc25ba0c09ca3f
Category:NintendoEntertainmentSystem
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Created page with "Nintendo's first major video game system."
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Nintendo's first major video game system.
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File:Smb3-color-changing-block.png
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Hit a block just as it pops onscreen to sometimes change its colors. {{screenshot|NES}}
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Hit a block just as it pops onscreen to sometimes change its colors. {{screenshot|NES}}
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File:Smb3-walk-flying.png
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Fly in & out o' quicksand to make your character look as if he's walking on air. {{screenshot | NES}}
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Fly in & out o' quicksand to make your character look as if he's walking on air. {{screenshot | NES}}
7100d37009efb1e02ac9de92873091d0d756260e
Main Page
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2014-10-17T05:34:23Z
J. J. W. Mezun
3376024
Created page with "No programmer is perfect, & the only difference 'tween “glitchy” games & nonglitchy games is how common or easy-to-find glitches are; for video games, some o' the most com..."
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No programmer is perfect, & the only difference 'tween “glitchy” games & nonglitchy games is how common or easy-to-find glitches are; for video games, some o' the most complicated programs out there, this is definitely no exception.
However, this is not to say that glitches are necessarily bad. Some o' the most highly-acclaimed video games in the world—such as ''Pokémon'', ''Final Fantasy VI'', & ''Ocarina of Time''—have glitches that don't hinder, but add further enjoyment o' classic games. '''The Glitch Grove''' is dedicated to celebrating these accidental, hidden treasures.
cb0e817292778b662a802fb9a21f8eed31be6f56
File:Smb3-white-fireballs.png
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Mario/Luigi throw white fireballs in Koopa-Kid battles. {{screenshot|NES}
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Mario/Luigi throw white fireballs in Koopa-Kid battles. {{screenshot|NES}
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File:Smb3-green-fireballs.png
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Mario/Luigi's fireballs are green in Toad Houses. {{screenshot|NES}}
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Mario/Luigi's fireballs are green in Toad Houses. {{screenshot|NES}}
8435ff3153d92635ee73276b4fe46e044fc0f345
Super Mario World
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Created page with "== Cornered == === Description === Slowly slide downward backward @ the very beginning corner o' "Chocolate Island 5" & jump so that the back o' your head hits the corner &..."
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== Cornered ==
=== Description ===
Slowly slide downward backward @ the very beginning corner o' "Chocolate Island 5" & jump so that the back o' your head hits the corner & you may die.
=== Credit ===
[http://themushroomkingdom.net/bugs/88 Juan Pablo Peloso from TMK.]
== Psychedelic Map ==
=== Description ===
Go to the end o' "Chocolate Island 3" with Yoshi & hop off Yoshi up to the top ledge with the end goal so that you & the goal are @ the top edge o' the screen. Hit the goal like this & as the circle closes in, the screen will flash. When you return to the map, it'll have a psychedelic pallete. Enter & leave a level or go to Star Road to reset the colors back to normal.
=== Credit ===
[http://themushroomkingdom.net/bugs/107 TMK.]
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== Cornered ==
=== Description ===
Slowly slide downward backward @ the very beginning corner o' "Chocolate Island 5" & jump so that the back o' your head hits the corner & you may die.
=== Credit ===
[http://themushroomkingdom.net/bugs/88 Juan Pablo Peloso from TMK.]
== Double Items ==
=== Description ===
Put 2 items right over each other & you may be able to pick them both up @ once.
If you pick up 2 big items—either P-Switches or key—& let go o' them while leaning into a wall, they'll bounce over you, fall, & crush you to death into said wall.
== Glitchy Death Graphics ==
=== Description ===
If you slide into 1 o' Iggy/Larry's fireballs or a grinder, their death graphic will be some random tiles, the programmers clearly forgetting to set a death sprite for them.
The latter can be found in the 2nd room o' "Forest Fortress."
[http://themushroomkingdom.net/bugs/96 TMK.]
== Psychedelic Map ==
=== Description ===
Go to the end o' "Chocolate Island 3" with Yoshi & hop off Yoshi up to the top ledge with the end goal so that you & the goal are @ the top edge o' the screen. Hit the goal like this & as the circle closes in, the screen will flash. When you return to the map, it'll have a psychedelic pallete. Enter & leave a level or go to Star Road to reset the colors back to normal.
=== Credit ===
[http://themushroomkingdom.net/bugs/107 TMK.]
== Stuck in Antigravity Rock ==
=== Description ===
In the middle o' "Vanilla Dome 3" there's a thick wall o' brown blocks that can be turned into coins with a P-Switch. Do so & run & duck so that you slide through the bottom block o' coins & wait for the brown blocks to reappear. Then, while still ducking, rapidly tap A to spin jump through the floor into the rock.
For some reason, gravity works weird down here. Throw fire balls & they'll go straight, & if you can get items or Yoshi down there, they'll slide left & right.
== Credit ==
[http://themushroomkingdom.net/bugs/89 TMK.]
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== Buzzy Bettle's New Tan ==
=== Description ===
Mix different palletes in different rooms & the ability to move sprites from 1 to 'nother through pipes & you run into this.
1 example is "Donut Plains 2": take a Buzzy Beetle through the end pipe outside for its shell to turn gray.
=== Credit ===
[http://themushroomkingdom.net/bugs/101 TMK.]
== Cornered ==
=== Description ===
Slowly slide downward backward @ the very beginning corner o' "Chocolate Island 5" & jump so that the back o' your head hits the corner & you may die.
=== Credit ===
[http://themushroomkingdom.net/bugs/88 Juan Pablo Peloso from TMK.]
== Double Items ==
=== Description ===
Put 2 items right over each other & you may be able to pick them both up @ once.
If you pick up 2 big items—either P-Switches or key—& let go o' them while leaning into a wall, they'll bounce over you, fall, & crush you to death into said wall.
== Glitchy Death Graphics ==
=== Description ===
If you slide into 1 o' Iggy/Larry's fireballs or a grinder, their death graphic will be some random tiles, the programmers clearly forgetting to set a death sprite for them.
The latter can be found in the 2nd room o' "Forest Fortress."
=== Credit ===
[http://themushroomkingdom.net/bugs/96 TMK.]
== Growing Pains ==
=== Description ===
Pipes that grow & shrink don't react well to other sprites. Put 1 on it & watch it get jerked 'bout as it tries to keep level with it.
=== Credit ===
[http://themushroomkingdom.net/bugs/97 TMK.]
== Hide in Roy's Wall ==
=== Description ===
While battling Roy, if you run into a wall while it's moving after hitting Roy, you'll go through it & stay there so long as you continue holding in its direction. Roy can't hurt you as long as you stay there.
=== Credit ===
[http://themushroomkingdom.net/bugs/139 TMK.]
== Misaimed Escalator Fireballs ==
If you shoot fireballs @ a certain spot on the escalator o' "#2 Morton's Castle" from the top, fireballs will also be shot from some empty spot a few blocks 'bove.
=== Credit ===
[http://themushroomkingdom.net/bugs/104 TMK.]
== Psychedelic Map ==
=== Description ===
Go to the end o' "Chocolate Island 3" with Yoshi & hop off Yoshi up to the top ledge with the end goal so that you & the goal are @ the top edge o' the screen. Hit the goal like this & as the circle closes in, the screen will flash. When you return to the map, it'll have a psychedelic pallete. Enter & leave a level or go to Star Road to reset the colors back to normal.
=== Credit ===
[http://themushroomkingdom.net/bugs/107 TMK.]
== Score! ==
=== Description ===
Keep bouncing consecutively on enemies & land on Wigglers to make glitchy score counters to appear. This will also cause your score to rack up, as well as lives, causing an easy max score & even easier max lives.
This is easiest tried in the middle o' "Forest of Illusion 1" with a cape, floating left & right over the log bridge just after the midpoint.
=== Credit ===
[http://themushroomkingdom.net/bugs/105 TMK.]
== Spike Top's New Dance ==
=== Description ===
If a Spike top reaches the end o' a solid object without a side to turn on, it'll spin round in circles.
This happens @ the beginning o' "Vanilla Dome 1" if you follow the 1st Spike Top to the leftmost edge o' the screen. The inside o' rock ground isn't solid & there's no left solid wall attached to this ground, so it can't walk over the edge.
=== Credit ===
[http://themushroomkingdom.net/bugs/98 TMK.]
== Stuck in Antigravity Rock ==
=== Description ===
In the middle o' "Vanilla Dome 3" there's a thick wall o' brown blocks that can be turned into coins with a P-Switch. Do so & run & duck so that you slide through the bottom block o' coins & wait for the brown blocks to reappear. Then, while still ducking, rapidly tap A to spin jump through the floor into the rock, the inside o' which isn't solid.
For some reason, gravity works weird down here. Throw fire balls & they'll go straight, & if you can get items or Yoshi down there, they'll slide left & right.
Though not antigrav, you can also get stuck in a rock in "Star World 1" when spin jumping down the yellow blocks next to said rock in a cape while rapidly spinning your cape. This causes you to jerk forward as you rush through wildly-flipping blocks, & can sometimes jerk you through the rock's wall.
== Credit ==
[http://themushroomkingdom.net/bugs/89 TMK.]
4631e8a06c695a858e0c49d477c818200ea4196f
File:Smw-glitchy-dead-fireball.png
6
20
50
2014-10-24T04:19:06Z
J. J. W. Mezun
3376024
Sliding into Iggy & Larry's fireballs causes them to become glitched.
wikitext
text/x-wiki
Sliding into Iggy & Larry's fireballs causes them to become glitched.
24580b00f6d547966f878f93904f3033e203c849
Super Mario World
0
19
51
49
2014-10-24T04:20:24Z
J. J. W. Mezun
3376024
wikitext
text/x-wiki
== Buzzy Bettle's New Tan ==
=== Description ===
Mix different palletes in different rooms & the ability to move sprites from 1 to 'nother through pipes & you run into this.
1 example is "Donut Plains 2": take a Buzzy Beetle through the end pipe outside for its shell to turn gray.
=== Credit ===
[http://themushroomkingdom.net/bugs/101 TMK.]
== Cornered ==
=== Description ===
Slowly slide downward backward @ the very beginning corner o' "Chocolate Island 5" & jump so that the back o' your head hits the corner & you may die.
=== Credit ===
[http://themushroomkingdom.net/bugs/88 Juan Pablo Peloso from TMK.]
== Double Items ==
=== Description ===
Put 2 items right over each other & you may be able to pick them both up @ once.
If you pick up 2 big items—either P-Switches or key—& let go o' them while leaning into a wall, they'll bounce over you, fall, & crush you to death into said wall.
== Glitchy Death Graphics ==
[[Smw-glitchy-dead-fireball.png | frame ]]
=== Description ===
If you slide into 1 o' Iggy/Larry's fireballs or a grinder, their death graphic will be some random tiles, the programmers clearly forgetting to set a death sprite for them.
The latter can be found in the 2nd room o' "Forest Fortress."
=== Credit ===
[http://themushroomkingdom.net/bugs/96 TMK.]
== Growing Pains ==
=== Description ===
Pipes that grow & shrink don't react well to other sprites. Put 1 on it & watch it get jerked 'bout as it tries to keep level with it.
=== Credit ===
[http://themushroomkingdom.net/bugs/97 TMK.]
== Hide in Roy's Wall ==
=== Description ===
While battling Roy, if you run into a wall while it's moving after hitting Roy, you'll go through it & stay there so long as you continue holding in its direction. Roy can't hurt you as long as you stay there.
=== Credit ===
[http://themushroomkingdom.net/bugs/139 TMK.]
== Misaimed Escalator Fireballs ==
=== Description ===
If you shoot fireballs @ a certain spot on the escalator o' "#2 Morton's Castle" from the top, fireballs will also be shot from some empty spot a few blocks 'bove.
=== Credit ===
[http://themushroomkingdom.net/bugs/104 TMK.]
== Psychedelic Map ==
=== Description ===
Go to the end o' "Chocolate Island 3" with Yoshi & hop off Yoshi up to the top ledge with the end goal so that you & the goal are @ the top edge o' the screen. Hit the goal like this & as the circle closes in, the screen will flash. When you return to the map, it'll have a psychedelic pallete. Enter & leave a level or go to Star Road to reset the colors back to normal.
=== Credit ===
[http://themushroomkingdom.net/bugs/107 TMK.]
== Score! ==
=== Description ===
Keep bouncing consecutively on enemies & land on Wigglers to make glitchy score counters to appear. This will also cause your score to rack up, as well as lives, causing an easy max score & even easier max lives.
This is easiest tried in the middle o' "Forest of Illusion 1" with a cape, floating left & right over the log bridge just after the midpoint.
=== Credit ===
[http://themushroomkingdom.net/bugs/105 TMK.]
== Spike Top's New Dance ==
=== Description ===
If a Spike top reaches the end o' a solid object without a side to turn on, it'll spin round in circles.
This happens @ the beginning o' "Vanilla Dome 1" if you follow the 1st Spike Top to the leftmost edge o' the screen. The inside o' rock ground isn't solid & there's no left solid wall attached to this ground, so it can't walk over the edge.
=== Credit ===
[http://themushroomkingdom.net/bugs/98 TMK.]
== Stuck in Antigravity Rock ==
=== Description ===
In the middle o' "Vanilla Dome 3" there's a thick wall o' brown blocks that can be turned into coins with a P-Switch. Do so & run & duck so that you slide through the bottom block o' coins & wait for the brown blocks to reappear. Then, while still ducking, rapidly tap A to spin jump through the floor into the rock, the inside o' which isn't solid.
For some reason, gravity works weird down here. Throw fire balls & they'll go straight, & if you can get items or Yoshi down there, they'll slide left & right.
Though not antigrav, you can also get stuck in a rock in "Star World 1" when spin jumping down the yellow blocks next to said rock in a cape while rapidly spinning your cape. This causes you to jerk forward as you rush through wildly-flipping blocks, & can sometimes jerk you through the rock's wall.
=== Credit ===
[http://themushroomkingdom.net/bugs/89 TMK.]
e780d2d878678e1558e8cee4c0ded4a7f2d1de30
53
51
2014-10-24T04:21:58Z
J. J. W. Mezun
3376024
wikitext
text/x-wiki
== Buzzy Bettle's New Tan ==
=== Description ===
Mix different palletes in different rooms & the ability to move sprites from 1 to 'nother through pipes & you run into this.
1 example is "Donut Plains 2": take a Buzzy Beetle through the end pipe outside for its shell to turn gray.
=== Credit ===
[http://themushroomkingdom.net/bugs/101 TMK.]
== Cornered ==
=== Description ===
Slowly slide downward backward @ the very beginning corner o' "Chocolate Island 5" & jump so that the back o' your head hits the corner & you may die.
=== Credit ===
[http://themushroomkingdom.net/bugs/88 Juan Pablo Peloso from TMK.]
== Double Items ==
=== Description ===
Put 2 items right over each other & you may be able to pick them both up @ once.
If you pick up 2 big items—either P-Switches or key—& let go o' them while leaning into a wall, they'll bounce over you, fall, & crush you to death into said wall.
== Glitchy Death Graphics ==
[[File:Smw-glitchy-dead-fireball.png | frame ]]
=== Description ===
If you slide into 1 o' Iggy/Larry's fireballs or a grinder, their death graphic will be some random tiles, the programmers clearly forgetting to set a death sprite for them.
The latter can be found in the 2nd room o' "Forest Fortress."
=== Credit ===
[http://themushroomkingdom.net/bugs/96 TMK.]
== Growing Pains ==
=== Description ===
Pipes that grow & shrink don't react well to other sprites. Put 1 on it & watch it get jerked 'bout as it tries to keep level with it.
=== Credit ===
[http://themushroomkingdom.net/bugs/97 TMK.]
== Hide in Roy's Wall ==
=== Description ===
While battling Roy, if you run into a wall while it's moving after hitting Roy, you'll go through it & stay there so long as you continue holding in its direction. Roy can't hurt you as long as you stay there.
=== Credit ===
[http://themushroomkingdom.net/bugs/139 TMK.]
== Misaimed Escalator Fireballs ==
=== Description ===
If you shoot fireballs @ a certain spot on the escalator o' "#2 Morton's Castle" from the top, fireballs will also be shot from some empty spot a few blocks 'bove.
=== Credit ===
[http://themushroomkingdom.net/bugs/104 TMK.]
== Psychedelic Map ==
=== Description ===
Go to the end o' "Chocolate Island 3" with Yoshi & hop off Yoshi up to the top ledge with the end goal so that you & the goal are @ the top edge o' the screen. Hit the goal like this & as the circle closes in, the screen will flash. When you return to the map, it'll have a psychedelic pallete. Enter & leave a level or go to Star Road to reset the colors back to normal.
=== Credit ===
[http://themushroomkingdom.net/bugs/107 TMK.]
== Score! ==
=== Description ===
Keep bouncing consecutively on enemies & land on Wigglers to make glitchy score counters to appear. This will also cause your score to rack up, as well as lives, causing an easy max score & even easier max lives.
This is easiest tried in the middle o' "Forest of Illusion 1" with a cape, floating left & right over the log bridge just after the midpoint.
=== Credit ===
[http://themushroomkingdom.net/bugs/105 TMK.]
== Spike Top's New Dance ==
=== Description ===
If a Spike top reaches the end o' a solid object without a side to turn on, it'll spin round in circles.
This happens @ the beginning o' "Vanilla Dome 1" if you follow the 1st Spike Top to the leftmost edge o' the screen. The inside o' rock ground isn't solid & there's no left solid wall attached to this ground, so it can't walk over the edge.
=== Credit ===
[http://themushroomkingdom.net/bugs/98 TMK.]
== Stuck in Antigravity Rock ==
=== Description ===
In the middle o' "Vanilla Dome 3" there's a thick wall o' brown blocks that can be turned into coins with a P-Switch. Do so & run & duck so that you slide through the bottom block o' coins & wait for the brown blocks to reappear. Then, while still ducking, rapidly tap A to spin jump through the floor into the rock, the inside o' which isn't solid.
For some reason, gravity works weird down here. Throw fire balls & they'll go straight, & if you can get items or Yoshi down there, they'll slide left & right.
Though not antigrav, you can also get stuck in a rock in "Star World 1" when spin jumping down the yellow blocks next to said rock in a cape while rapidly spinning your cape. This causes you to jerk forward as you rush through wildly-flipping blocks, & can sometimes jerk you through the rock's wall.
=== Credit ===
[http://themushroomkingdom.net/bugs/89 TMK.]
da95549afeafb9e0cc9d6c236c7da83a2f702cc4
55
53
2014-10-24T04:23:51Z
J. J. W. Mezun
3376024
wikitext
text/x-wiki
== Buzzy Bettle's New Tan ==
=== Description ===
Mix different palletes in different rooms & the ability to move sprites from 1 to 'nother through pipes & you run into this.
1 example is "Donut Plains 2": take a Buzzy Beetle through the end pipe outside for its shell to turn gray.
=== Credit ===
[http://themushroomkingdom.net/bugs/101 TMK.]
== Cornered ==
=== Description ===
Slowly slide downward backward @ the very beginning corner o' "Chocolate Island 5" & jump so that the back o' your head hits the corner & you may die.
=== Credit ===
[http://themushroomkingdom.net/bugs/88 Juan Pablo Peloso from TMK.]
== Double Items ==
=== Description ===
Put 2 items right over each other & you may be able to pick them both up @ once.
If you pick up 2 big items—either P-Switches or key—& let go o' them while leaning into a wall, they'll bounce over you, fall, & crush you to death into said wall.
== Glitchy Death Graphics ==
[[File:Smw-glitchy-dead-fireball.png | frame ]]
=== Description ===
If you slide into 1 o' Iggy/Larry's fireballs or a grinder, their death graphic will be some random tiles, the programmers clearly forgetting to set a death sprite for them.
The latter can be found in the 2nd room o' "Forest Fortress."
=== Credit ===
[http://themushroomkingdom.net/bugs/96 TMK.]
== Growing Pains ==
=== Description ===
Pipes that grow & shrink don't react well to other sprites. Put 1 on it & watch it get jerked 'bout as it tries to keep level with it.
=== Credit ===
[http://themushroomkingdom.net/bugs/97 TMK.]
== Hide in Roy's Wall ==
=== Description ===
While battling Roy, if you run into a wall while it's moving after hitting Roy, you'll go through it & stay there so long as you continue holding in its direction. Roy can't hurt you as long as you stay there.
=== Credit ===
[http://themushroomkingdom.net/bugs/139 TMK.]
== Misaimed Escalator Fireballs ==
=== Description ===
If you shoot fireballs @ a certain spot on the escalator o' "#2 Morton's Castle" from the top, fireballs will also be shot from some empty spot a few blocks 'bove.
=== Credit ===
[http://themushroomkingdom.net/bugs/104 TMK.]
== Psychedelic Map ==
=== Description ===
Go to the end o' "Chocolate Island 3" with Yoshi & hop off Yoshi up to the top ledge with the end goal so that you & the goal are @ the top edge o' the screen. Hit the goal like this & as the circle closes in, the screen will flash. When you return to the map, it'll have a psychedelic pallete. Enter & leave a level or go to Star Road to reset the colors back to normal.
=== Credit ===
[http://themushroomkingdom.net/bugs/107 TMK.]
== Score! ==
=== Description ===
Keep bouncing consecutively on enemies & land on Wigglers to make glitchy score counters to appear. This will also cause your score to rack up, as well as lives, causing an easy max score & even easier max lives.
This is easiest tried in the middle o' "Forest of Illusion 1" with a cape, floating left & right over the log bridge just after the midpoint.
=== Credit ===
[http://themushroomkingdom.net/bugs/105 TMK.]
== Spike Top's New Dance ==
[[File:Smw-spinning-spike-top.png | frame ]]
=== Description ===
If a Spike top reaches the end o' a solid object without a side to turn on, it'll spin round in circles.
[[File:Smw-glitchy-dead-grinder.png | frame | left ]]
This happens @ the beginning o' "Vanilla Dome 1" if you follow the 1st Spike Top to the leftmost edge o' the screen. The inside o' rock ground isn't solid & there's no left solid wall attached to this ground, so it can't walk over the edge.
=== Credit ===
[http://themushroomkingdom.net/bugs/98 TMK.]
== Stuck in Antigravity Rock ==
=== Description ===
In the middle o' "Vanilla Dome 3" there's a thick wall o' brown blocks that can be turned into coins with a P-Switch. Do so & run & duck so that you slide through the bottom block o' coins & wait for the brown blocks to reappear. Then, while still ducking, rapidly tap A to spin jump through the floor into the rock, the inside o' which isn't solid.
For some reason, gravity works weird down here. Throw fire balls & they'll go straight, & if you can get items or Yoshi down there, they'll slide left & right.
Though not antigrav, you can also get stuck in a rock in "Star World 1" when spin jumping down the yellow blocks next to said rock in a cape while rapidly spinning your cape. This causes you to jerk forward as you rush through wildly-flipping blocks, & can sometimes jerk you through the rock's wall.
=== Credit ===
[http://themushroomkingdom.net/bugs/89 TMK.]
9404a459ecc029f0d006803d1d20a4af3528cbbf
64
55
2014-10-24T04:33:43Z
J. J. W. Mezun
3376024
wikitext
text/x-wiki
== Buzzy Bettle's New Tan ==
[[File:Smw-gray-buzzy-shell.png | frame]]
=== Description ===
Mix different palletes in different rooms & the ability to move sprites from 1 to 'nother through pipes & you run into this.
1 example is "Donut Plains 2": take a Buzzy Beetle through the end pipe outside for its shell to turn gray.
=== Credit ===
[http://themushroomkingdom.net/bugs/101 TMK.]
== Cornered ==
[[File:Smw-killed-by-corner.png | frame]]
=== Description ===
Slowly slide downward backward @ the very beginning corner o' "Chocolate Island 5" & jump so that the back o' your head hits the corner & you may die.
=== Credit ===
[http://themushroomkingdom.net/bugs/88 Juan Pablo Peloso from TMK.]
== Double Items ==
=== Description ===
Put 2 items right over each other & you may be able to pick them both up @ once.
If you pick up 2 big items—either P-Switches or key—& let go o' them while leaning into a wall, they'll bounce over you, fall, & crush you to death into said wall.
== Glitchy Death Graphics ==
[[File:Smw-glitchy-dead-fireball.png | frame ]]
=== Description ===
If you slide into 1 o' Iggy/Larry's fireballs or a grinder, their death graphic will be some random tiles, the programmers clearly forgetting to set a death sprite for them.
[[File:Smw-glitchy-dead-grinder.png | frame | left ]]
The latter can be found in the 2nd room o' "Forest Fortress."
=== Credit ===
[http://themushroomkingdom.net/bugs/96 TMK.]
== Growing Pains ==
[[File:Smw-moving-pipes-and-sprites.png | frame ]]
=== Description ===
Pipes that grow & shrink don't react well to other sprites. Put 1 on it & watch it get jerked 'bout as it tries to keep level with it.
=== Credit ===
[http://themushroomkingdom.net/bugs/97 TMK.]
== Hide in Roy's Wall ==
[[File:Smw-in-roy-wall.png | frame]]
=== Description ===
While battling Roy, if you run into a wall while it's moving after hitting Roy, you'll go through it & stay there so long as you continue holding in its direction. Roy can't hurt you as long as you stay there.
=== Credit ===
[http://themushroomkingdom.net/bugs/139 TMK.]
== Misaimed Escalator Fireballs ==
[[File:Smw-glitchy-escalator-fireballs.png | frame]]
=== Description ===
If you shoot fireballs @ a certain spot on the escalator o' "#2 Morton's Castle" from the top, fireballs will also be shot from some empty spot a few blocks 'bove.
=== Credit ===
[http://themushroomkingdom.net/bugs/104 TMK.]
== Psychedelic Map ==
[[File:Smw-psychedelic-level-end.png | frame ]]
=== Description ===
Go to the end o' "Chocolate Island 3" with Yoshi & hop off Yoshi up to the top ledge with the end goal so that you & the goal are @ the top edge o' the screen.
[[File:Smw-psychedelic-map.png | frame | left ]]
Hit the goal like this & as the circle closes in, the screen will flash. When you return to the map, it'll have a psychedelic pallete. Enter & leave a level or go to Star Road to reset the colors back to normal.
=== Credit ===
[http://themushroomkingdom.net/bugs/107 TMK.]
== Score! ==
[[File:Smw-glitchy-score.png | frame]]
=== Description ===
Keep bouncing consecutively on enemies & land on Wigglers to make glitchy score counters to appear. This will also cause your score to rack up, as well as lives, causing an easy max score & even easier max lives.
This is easiest tried in the middle o' "Forest of Illusion 1" with a cape, floating left & right over the log bridge just after the midpoint.
=== Credit ===
[http://themushroomkingdom.net/bugs/105 TMK.]
== Spike Top's New Dance ==
[[File:Smw-spinning-spike-top.png | frame ]]
=== Description ===
If a Spike top reaches the end o' a solid object without a side to turn on, it'll spin round in circles.
This happens @ the beginning o' "Vanilla Dome 1" if you follow the 1st Spike Top to the leftmost edge o' the screen. The inside o' rock ground isn't solid & there's no left solid wall attached to this ground, so it can't walk over the edge.
=== Credit ===
[http://themushroomkingdom.net/bugs/98 TMK.]
== Stuck in Antigravity Rock ==
=== Description ===
In the middle o' "Vanilla Dome 3" there's a thick wall o' brown blocks that can be turned into coins with a P-Switch. Do so & run & duck so that you slide through the bottom block o' coins & wait for the brown blocks to reappear. Then, while still ducking, rapidly tap A to spin jump through the floor into the rock, the inside o' which isn't solid.
For some reason, gravity works weird down here. Throw fire balls & they'll go straight, & if you can get items or Yoshi down there, they'll slide left & right.
Though not antigrav, you can also get stuck in a rock in "Star World 1" when spin jumping down the yellow blocks next to said rock in a cape while rapidly spinning your cape. This causes you to jerk forward as you rush through wildly-flipping blocks, & can sometimes jerk you through the rock's wall.
=== Credit ===
[http://themushroomkingdom.net/bugs/89 TMK.]
94e11122356598fccd8181ac5c95b9cc299eff4b
File:Smw-spinning-spike-top.png
6
21
52
2014-10-24T04:21:45Z
J. J. W. Mezun
3376024
Spike Top spins over the edge.
wikitext
text/x-wiki
Spike Top spins over the edge.
11f3c4c945fedf6e7d76f0a424ee6eb153c20dfd
File:Smw-glitchy-dead-grinder.png
6
22
54
2014-10-24T04:23:14Z
J. J. W. Mezun
3376024
Sliding into a grinder causes it to become glitched.
wikitext
text/x-wiki
Sliding into a grinder causes it to become glitched.
1df860a5d26061aa977ca061a6e03f4c84a11c11
File:Smw-psychedelic-level-end.png
6
23
56
2014-10-24T04:25:19Z
J. J. W. Mezun
3376024
Glitchy fade out.
wikitext
text/x-wiki
Glitchy fade out.
d2e7167ad2f35453c0c38b95036ee79a16fcb208
File:Smw-psychedelic-map.png
6
24
57
2014-10-24T04:26:22Z
J. J. W. Mezun
3376024
Psychedelic map screen.
wikitext
text/x-wiki
Psychedelic map screen.
bac6f316ebcbe210bd83476f23a0dfa448148b88
File:Smw-moving-pipes-and-sprites.png
6
25
58
2014-10-24T04:27:44Z
J. J. W. Mezun
3376024
Sprites glitch gainst growing & shrinking pipes.
wikitext
text/x-wiki
Sprites glitch gainst growing & shrinking pipes.
0dbacc6d046ab3a88a043542892a3306b80e4a65
File:Smw-killed-by-corner.png
6
26
59
2014-10-24T04:28:53Z
J. J. W. Mezun
3376024
Killed by a corner.
wikitext
text/x-wiki
Killed by a corner.
40b16a1b0c0ddfaa5b224902bd464288ea274482
File:Smw-glitchy-score.png
6
27
60
2014-10-24T04:29:53Z
J. J. W. Mezun
3376024
Score glitches on hitting too many enemies.
wikitext
text/x-wiki
Score glitches on hitting too many enemies.
e62487f75e468e1937b77578a783454b5cd69f22
File:Smw-gray-buzzy-shell.png
6
28
61
2014-10-24T04:31:06Z
J. J. W. Mezun
3376024
Buzzy Beetle changes color in different room.
wikitext
text/x-wiki
Buzzy Beetle changes color in different room.
9e925f4ae0c2d69a908105b17e884893f3638afb
File:Smw-glitchy-escalator-fireballs.png
6
29
62
2014-10-24T04:32:13Z
J. J. W. Mezun
3376024
Fireballs from nowhere on escalator.
wikitext
text/x-wiki
Fireballs from nowhere on escalator.
ae426fb29b909afc3af81da02e7f1266d556d793
File:Smw-in-roy-wall.png
6
30
63
2014-10-24T04:33:14Z
J. J. W. Mezun
3376024
Stuck in wall as it moves.
wikitext
text/x-wiki
Stuck in wall as it moves.
693e7cd691db651c4dc1831a013691b6c9647f96